Version 2023-08-16 v1.5
Released under the LaTeX Project Public License v1.3c or later See http://www.latex-project.org/lppl.txt
Hosted at https://github.com/Skillmon/ltx_pxpic
Copyright (C) 2021-2023 Jonathan P. Spratte
This work may be distributed and/or modified under the conditions of the LaTeX Project Public License (LPPL), either version 1.3c of this license or (at your option) any later version. The latest version of this license is in the file:
http://www.latex-project.org/lppl.txt
This work is "maintained" (as per LPPL maintenance status) by Jonathan P. Spratte.
With pxpic you draw pictures pixel by pixel. It was inspired by a lovely post
by Paulo Cereda, among other
things (most notably a beautiful duck) showcasing the use of characters from the
Mario video games by Nintendo in LaTeX.
The only place where version numbers and dates are guaranteed to be correct in
the repository is in the l3build configuration file build.lua. If it is
important to you that the files created have the correct version and date, you
should run l3build tag before any other build-related task.
pxpic utilizes the l3build system. You can run l3build unpack to extract
the code file pxpic.sty into the directory build/unpacked/. If you want to
build the documentation run l3build doc, the resulting PDF will be in the main
directory. Running l3build install will put pxpic.sty in your TEXMFHOME,
l3build uninstall will remove it. l3build should be contained in any recent
LaTeX installation.
Of course you can also build everything manually. pdftex pxpic.dtx will
generate the code file, pdflatex pxpic.dtx will create the documentation, but
you'll have to run that at least twice, and if you want an index you'll also
have to run makeindex -s gind.ist -o pxpic.ind pxpic.idx and then rerun
pdflatex. Building the files manually will create quite a few auxiliary files
in the main directory.