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Expand Up @@ -36,7 +36,7 @@ Currently moddable asset types are:

### Folder Hierarchy

Asset system treats some folders in module directory specially according to their names. Here is the list of these folders and their uesages :
Asset system treats some folders in module directory specially according to their names. Here is the list of these folders and their usages :

- **Assets** : Includes editable *.tpac files which stores meta data of each asset.
- **AssetSources** : Includes source files of imported assets(.psd, .fbx).
Expand Down Expand Up @@ -85,4 +85,4 @@ Overriding textures is very similar to materials. You need to import a new textu
### Overriding Physics Shapes
Overriding physics shapes requires you to import a physics shape with the same name of asset you want to replace. Check <>Asset naming conventions<> to see hot to import physics shapes

{{% panel footer="Existing torus shape overriden by ModuleA with a custom aquila shape" %}}![](/img/modding/assets/physics_shape_override.png){{% /panel %}}
{{% panel footer="Existing torus shape overriden by ModuleA with a custom aquila shape" %}}![](/img/modding/assets/physics_shape_override.png){{% /panel %}}