This is a simple 4-Dimensional Chess game implemented in both Java and C++ using object-oriented programming. The game is structured with a 4D chess board and chess piece classes to manage the game environment, pieces, and their movements.
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Chess Board Class: The game utilizes a chess board class to represent the 4-dimensional chessboard. Game setup and movement of pieces is specified by this class.
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Chess Piece Classes: Different chess pieces are implemented as classes (King, Queen, Rook, Bishop, Knight, Pawn) with inheritance from a base ChessPiece class.
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Movement Functionality: Chess pieces have movement rules defined, and the game enforces these rules when moving pieces.
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Check/Checkmate Logic: The game includes logic to check if a player's king is in check and to detect checkmate conditions.
- Compile the Java or C++ code provided.
- Create a 4D chess board.
- Initialize the board to setup the pieces.
- Move pieces according to their rules.
- Use the check and checkmate logic to determine the game's outcome.
This is by no means a final product and more updates are to come soon. Enjoy your 4D Chess game experience!