Releases: Tomate0613/boids
Boids 2.0.2+1.21.9
- Port to 1.21.9 by @WildToastyMop in #29
Boids 2.0.2+1.21
- No longer default incorrect entity ids to pig
Boids 2.0.2+1.20.1
- No longer default incorrect entity ids to pig
Boids 2.0.1+1.21.2
- Fix boids not affecting mobs from other mods sometimes
2.0.1+1.21
- Fix boids not affecting mobs from other mods sometimes
2.0.1+1.20.1
- Fix boids not affecting mobs from other mods sometimes
Boids 2.0.0+1.21.2
General Changes
- Boids simulation code has been rewritten
- Tweaked default values
- Fish from other mods will no longer have boids behaviour by default
- Updated fishing real compat
Config changes
Added new config options
-
Influence angle for separation, alignment and cohesion
-
randomnessRandom influence -
defaultEntitiesBase list of mobs the boids behaviour applies to -
includedEntitiesList of entities that are additionally influenced -
excludedEntitiesList of entities that are blacklisted
Boids 2.0.0+1.21
General Changes
- Boids simulation code has been rewritten
- Tweaked default values
- Fish from other mods will no longer have boids behaviour by default
- Updated fishing real compat
Config changes
Added new config options
-
Influence angle for separation, alignment and cohesion
-
randomnessRandom influence -
defaultEntitiesBase list of mobs the boids behaviour applies to -
includedEntitiesList of entities that are additionally influenced -
excludedEntitiesList of entities that are blacklisted
Boids 2.0.0+1.20
General Changes
- Boids simulation code has been rewritten
- Tweaked default values
- Fish from other mods will no longer have boids behaviour by default
- Updated fishing real compat
Config changes
Added new config options
-
Influence angle for separation, alignment and cohesion
-
randomnessRandom influence -
defaultEntitiesBase list of mobs the boids behaviour applies to -
includedEntitiesList of entities that are additionally influenced -
excludedEntitiesList of entities that are blacklisted