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8 changes: 7 additions & 1 deletion src/game/shared/tf/tf_weaponbase_melee.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -271,6 +271,12 @@ void CTFWeaponBaseMelee::PlaySwingSound( void )
//-----------------------------------------------------------------------------
void CTFWeaponBaseMelee::Swing( CTFPlayer *pPlayer )
{
// A previous smack could be pending, so do the smack before we forget about it
if ( m_flSmackTime >= m_flNextPrimaryAttack )
{
Smack();
}

CalcIsAttackCritical();

#ifdef GAME_DLL
Expand Down Expand Up @@ -308,7 +314,7 @@ void CTFWeaponBaseMelee::Swing( CTFPlayer *pPlayer )
m_potentialVictimVector.RemoveAll();
const float looseSwingRange = 1.2f * GetSwingRange();

for( int i=0; i<enemyVector.Count(); ++i )
for ( int i=0; i<enemyVector.Count(); ++i )
{
Vector toVictim = enemyVector[i]->WorldSpaceCenter() - pPlayer->Weapon_ShootPosition();

Expand Down