Software engineering student at Ecole 42 Amsterdam (Codam) bringing precision and systematic problem-solving from my previous professional background. Building knowledge and software from the ground up.
What I bring: The discipline of careful problem-solving, the curiosity to understand how things work at their core, and the drive to build reliable software.
Core: C • C++
Exploring: 🔒 Cybersecurity • 🌐 Web Technologies
Interests: Software Engineering • Full-Stack Development • Cybersecurity • Embedded Systems
🎮 cub3D
3D graphics renderer using ray casting and DDA.
Translating geometric math into real-time interactive 3D rendering with minimap, mouse controls, and texture mapping.
Shell implementation with pipelines, redirections, variable expansion and heredocs.
Focused on memory safety and preventing cascading failures in long-running interactive sessions.
Comprehensive C++ progression: OOP fundamentals, memory management, operator overloading, inheritance, polymorphism, abstract classes, and templates.
