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YSCE Weapons

decaff42 edited this page Apr 26, 2025 · 3 revisions

YSCE has a variety of weapons that can be used by players and ground objects. Each weapon has unique capabilities between kinematic, explosive, and guidance performance.

Weapon Notation

YSCE uses the following shorthand notations used in DAT Files.

YSCE Shorthand Weapon Weight (kg)
AIM9 IR Short-range missile, analogous to an AIM-9D 90
AIM9X IR Short-range missile, that can re-target mid-flight 90
AIM120 Radar Guided missile that can re-target if the launch aircraft has the target in a 20 degree cone and has another AIM120 loaded. 150
AGM65 An air-to-ground missile 300
B250 A 250lb bomb 120
B500 A 500lb bomb 250
B500HD A high-drag 500lb Bomb 250
RKT An unguided rocket 10
FLR A Flare pod with 20 flares 120 [1]
IFLR Flares loaded onto the aircraft 0
FUEL An external fuel tank with 800kg of fuel by default 150 [2]

[1] Flares in the flare pod do not weigh anything. This represents the empty weight of the flare pod which stays loaded even after all flares in the pod are expended.
[2] This is the empty weight of the fuel tank. Weight loaded into the fuel tank is separately added and accounted for.

Weapon Skins

In YSCE, there are two weapon states: FLYING and STATIC. Each can be represented with a unique mesh (SRF or DNM) file. The default files are located YSCE/misc folder. Whenever a weapon is loaded by an aircraft, if a custom weapon skin is not defined in the DAT File, YSCE will use the corresponding default mesh from this folder.

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