Some mods for the game "Kingdom Two Crowns".
It's supported CO-OP and ONLINE modes now!
Both IL2CPP and Mono versions of the game are now supported!
- First determine whether your game version is
IL2CPP, or theMonoversion.IL2CPPversion, the game directory contains the folderKingdomTwoCrowns_Data\il2cpp_dataMonoversion, the game directory contains the folderKingdomTwoCrowns_Data\Managed
- According to your game version, download the mod loader of a specific version. Unzip all files to the root directory of the game, and ensure that the
BepInExfolder andwinhttp.dllfile are in the same directory with the game main programKingdomTwoCrowns.exe.IL2CPPversion, download BepInEx-Unity.IL2CPP-win-x64-6.0.0-be.735- Due to incompatibility caused by game updates, for
IL2CPPversion you also need to download Cpp2IL.Patch, extract it to the game root directory, and overwrite the files with the same name in the BepInEx mod loader. Monoversion, download BepInEx-Unity.Mono-win-x64-6.0.0-be.735
- Download the mod of a specific version according to your game version. Download the mod file from Releases, unzip all files to the directory
Kingdom Two Crowns\BepInEx\plugins.IL2CPPversion, download mods withBIE6_IL2CPPin the file name.Monoversion, download mods withBIE6_Monoin the file name.
- Now mods are installed. After starting the game, mods can be automatically loaded.
Better pay for upgrades. Adjusted the price of some payable upgrade objects in the game, the objects of the next level and the construction time to make them more reasonable and comfortable.
- Reduced the size of the coin, now your coin bag can hold more coins (about 100).
| Level | Name | Upgrade Price | Build Time |
|---|---|---|---|
| 0 | monolith | 3 => 2 | - |
| 1 | Rock Platform - | 6 => - | 30 => - |
| 2 | Wooden Watchtower | 9 => 5 | 60 => 30 |
| 3 | Stone Tower | 12 => 8 | 90 => 50 |
| 4 | Triple Tower - | 15 => - | 120 => - |
| 5 | triple tower with roof | 18 => 12 | 150 => 80 |
| 6 | Four Towers | 18 => 16 | 180 => 120 |
| - | Citizen Home Recruitment | 5 => 3 | - |
| - | Craft Oil Barrel | 5 => 3 | - |
| - | making bread | 4 => 2 | - |
-means unavailable or removed.- All modes and DLC are now supported.
Developer tools mod. Contains some functions that are convenient for making MODs.
- Some functions seriously affect the game balance, and it is strongly not recommended for ordinary players to use this mod.
- For balance reasons, all features are only available in
Debugbuilds.
Ctrl + DEnable DevToolsHomeDisplays debug informationEndDisplays objects informationInsertTests some interesting featuresXDumps game objects to JSON filePPrint presets to consoleLPrints the level module to the consoleDeleteCut down the currently selected treeF1Add vagrantF2Add GriffinF9Activate the Game Developer Debug ToolkitF10Set coin limit to 1000SpaceThrows a boulder
A map mod. It marks points of interest, along with some extra details. There's also the demographics feature, which tells you how many of each type there are.
- Add a map floating layer on the top of the screen, and marks points of interest in the game on it, including castles, slums, docks, cliffs, etc.
- By default, only the markers in the area you have explored are displayed, of course you can also show the full map immediately by pressing the
Ctrl + Fkey (Not recommended). - Displays some useful stats, including the number of idle villagers, workers, archers, farmers and farmland.
- Display additional useful information, such as current time, current island, number of gems and coins, etc.
- Some shortcut features, such as quick save or reload the game without exiting the game.
- The progress of the exploring area now can be saved with the saving archive of the game.
MDisplay the map overlayCtrl + FShow the full map (Not recommended, it will reduce the fun of the game)F5Reload saved game (without exiting game)F8Save game (without exiting game)
| Signs or Colors | Meanings |
|---|---|
♜ |
Castle |
۩ |
Wall |
∧ |
Dirt mound |
≈ |
River |
♣ |
Berry Bush |
| Not unlocked, not captured, wrecked | |
| Under construction | |
| Unlocked, safe |
Map mods now support custom styles and languages, and you can find their configuration files in the game directory Kingdom Two Crowns\BepInEx\config.
KingdomMod.OverlayMap.cfg, configure the current language and style file name,KingdomMod.OverlayMap.Style.cfg, the style file of the map mod. You can modify the text color and marker symbols in it.KingdomMod.OverlayMap.Language.en-US.cfg, the language file of the map mod. You can use this file as a template to make your native language files. Copy the file, change theen-USpart of the file name to the language code of your own country, such asKingdomMod.OverlayMap.Language.ru-RU.cfg, and then localize the strings in the file translate.- Welcome to share your language and style files: Share Entry.
Stamina bar mod. It visually shows the stamina value of the mount by drawing a visual graph.
- The blue part represents stamina. Running will consume stamina, and walking and standing will restore stamina. Standing will restore stamina much faster than walking.
- The running consumption and running speed of different mounts are different, and this mod reflects them through the length of the stamina bar.
- The yellow part indicates the duration of the fully fed state, and actions in this state will not consume stamina.
- The duration of the fully fed state of different mounts is different, and this mod reflects it through the length of the yellow part.
- Even if you don't act, the duration of the fully fed state will gradually decrease over time.
- The red part indicates the duration of the fatigue state, in which you cannot run.
- The duration of the fatigue state of different mounts is different.
Nshow/hide stamina bar
