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Gwt super dev mode
badlogic edited this page Sep 14, 2013
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GWT super dev mode allows you to debug your GWT/HTML5 app directly in the browser. Super dev mode compiles your Java code to JavaScript? on the fly, and injects it into the browser. Debugging is done via source maps. Chrome is currently best supported.
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Developer's Guide
- Introduction
- Goals & Features
- Community & Support
- Contributing
- Games Built with Libgdx
- Prerequisites
- Project Setup, Running & Debugging
- Third Party Services
- Working from Source
- Using libgdx with other JVM languages
- The Application Framework
- A Simple Game
- File Handling
- Preferences
- Input Handling
- Memory Management
- Audio
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Graphics
- Configuration & Querying Graphics ??
- Fullscreen & VSync
- Continuous & Non-Continuous Rendering
- Clearing the Screen
- OpenGL ES Support * Configuration & Querying OpenGL ?? * Direct Access ?? * Utility Classes * Rendering Shapes * Textures & TextureRegions * Meshes * Shaders * Frame Buffer Objects
- 2D Graphics * SpriteBatch, TextureRegions, and Sprite * Clipping, with the use of ScissorStack * Orthographic camera * Mapping Touch Coordinates ?? * NinePatches * Bitmap Fonts * Distance field fonts * Using TextureAtlases * Pixmaps * Packing Atlases Offline * Packing Atlases at Runtime * 2D Particle Effects * Tile Maps * scene2d * scene2d.ui * Skin
- 3D Graphics ?? * Quick Start * 3D animations and skinning * Importing Blender models in LibGDX * Perspective Camera ?? * Picking ??
- Managing Your Assets
- Utilities
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Math Utilities
- Interpolation
- Vectors, Matrices, Quaternions
- Circles, Planes, Rays, etc.
- Bounding Volumes ??
- Intersection & Overlap Testing ??
- Physics
- Tools
- Extensions
- gdx-audio ??
- gdx-freetype
- Deploying your Application
- Building Libgdx ??
- Articles
- Deprecated (May be outdated)
- The Application Framework
- The Application Life-cycle ??
- Modules Overview
- File Module
- Graphics Module
- Asset Manager
- Tutorials
- Video Tutorials
- Beginner * Hello World * My First Triangle * Mesh, Color & Texture * Projection, Viewport, & Camera * Creating and texturing 3d models in Blender for Libgdx
- Intermediate * Actions
- Misc * AdMob in Libgdx * Integrating Libgdx and the Device camera * String Builder ??
- The Application Framework