Skip to content

Conversation

@kurono
Copy link
Contributor

@kurono kurono commented Dec 9, 2013

Basic AGAL approximation of the SSAO effect. Uses a depth map, 8 passes, extremely fast, 3 rendering modes.

Example:
var filter = new DepthSSAOFilter3D();
filter.range = view3d.camera.lens.far * 0.3;
view3d.filters3d = [ filter ];

kurono added 3 commits April 5, 2012 02:11
A core part of the DepthSSAOFilter3D.as
Basic implementation of the Screenspace Ambient Occlusion (SSAO) effect.
@gonchar
Copy link
Member

gonchar commented Dec 10, 2013

super awesome!

@kurono kurono closed this Dec 12, 2013
@kurono kurono reopened this Dec 12, 2013
@ghost ghost assigned gonchar Dec 26, 2013
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants