Simulated Ape 0.710
Simulated Ape 0.710 focuses on first-run guidance for the macOS application. The release adds an initial tutorial path that introduces the View, Terrain, and Control windows in context, with shared C tutorial metadata and a Swift popover controller presenting each step as users enter the relevant drawing views. The tutorial explains ape selection, map movement, terrain turning, control-window text selection, simulation reset, and the major overlay controls without changing the underlying simulation model.
For ApeSDK users, this release also refreshes the README to describe the project as a broader artificial-life and simulation SDK, including the core engine layers, toolchain applications, repository layout, build entry points, and contributor feedback paths. The version metadata is updated to 0.710 across the simulation header, unit expectations, and the sim-mac marketing version. The release source restores the tracked gui/gui.h header so the tagged source matches the build inputs used for the macOS app artifacts.