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A-ColorColor spaces and color mathColor spaces and color mathA-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possible
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That makes sense. I've done something similar: my gradient slider UiMaterial shader interpolates in Srgba, because it looks much better that way.
I can envision a future version of Gizmos which does the interpolation in oklab (which, by many accounts, produces the best looking gradients).
Maybe we need to consider a library of color conversion functions written for shader code?
Originally posted by @viridia in #12162 (comment)
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A-ColorColor spaces and color mathColor spaces and color mathA-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possible