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Pull requests: bevyengine/bevy
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stop exposing minimp3
A-Audio
Sounds playback and modification
C-Dependencies
A change to the crates that Bevy depends on
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Remove task in handle_tasks in async_compute example
A-Tasks
Tools for parallel and async work
C-Docs
An addition or correction to our documentation
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#20175
opened Jul 17, 2025 by
IceSentry
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Change flattened dependency graph from Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
DiGraph<NodeId>
to DiGraph<SystemKey>
A-ECS
#20172
opened Jul 17, 2025 by
ItsDoot
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Use Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
RenderStartup
for order independent transparency
A-Rendering
#20170
opened Jul 17, 2025 by
andriyDev
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Changed the way cursors are defined in bevy_feathers.
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add optional backface/frontface culling to Ray3d::intersect_plane
A-Math
Fundamental domain-agnostic mathematical operations
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#20166
opened Jul 16, 2025 by
Mati18505
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Next Generation Bevy Scenes
A-ECS
Entities, components, systems, and events
A-Scenes
Serialized ECS data stored on the disk
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Macros
Code that generates Rust code
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
Optimize solari initial and temporal DI
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add a timer-powered Entities, components, systems, and events
A-Time
Involves time keeping and reporting
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Help
The author needs help finishing this PR.
X-Uncontroversial
This work is generally agreed upon
DelayedCommand
for delayed ECS actions
A-ECS
enable codeql analysis
A-Build-System
Related to build systems or continuous integration
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
Split observer events
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-SME
Decision or review from an SME is required
X-Controversial
There is active debate or serious implications around merging this PR
pub GraphInfo
A-ECS
Entities, components, systems, and events
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20149
opened Jul 15, 2025 by
mrchantey
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Workaround a crash in macOS tahoe 26 / xcode 16.4+
A-Cross-Cutting
Impacts the entire engine
C-Bug
An unexpected or incorrect behavior
C-Dependencies
A change to the crates that Bevy depends on
O-MacOS
Specific to the MacOS (Apple) desktop operating system
P-Crash
A sudden unexpected crash
Refactor actions cache to be build on main
A-Build-System
Related to build systems or continuous integration
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20144
opened Jul 14, 2025 by
mockersf
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WIP: Fix glTF model forward direction
A-glTF
Related to the glTF 3D scene/model format
A-Transform
Translations, rotations and scales
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
Rebrand glTF coordinate conversion to an alternative strategy that is biased towards glTF models
A-glTF
Related to the glTF 3D scene/model format
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
Implement closest_point for Segment[23]d.
A-Math
Fundamental domain-agnostic mathematical operations
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
spec_v2
: Auto Exposure
A-Rendering
#20125
opened Jul 14, 2025 by
ecoskey
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Improve glTF coordinate migration guide
A-glTF
Related to the glTF 3D scene/model format
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
spec_v2
: Blit
A-Rendering
#20117
opened Jul 13, 2025 by
ecoskey
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Improve Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
spec_v2
patterns
A-Rendering
Handle unallocated GPU memory for mesh extraction
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Faster Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
FilteredEntity(Ref|Mut)
and Entity(Ref|Mut)Except
by borrowing Access
A-ECS
#20111
opened Jul 13, 2025 by
chescock
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Rework required components
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Clean up specialized_mesh_pipeline
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-Web
Specific to web (WASM) builds
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#20107
opened Jul 13, 2025 by
IceSentry
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ProTip!
What’s not been updated in a month: updated:<2025-06-17.