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A-RenderingDrawing game state to the screenDrawing game state to the screenA-TextRendering and layout for charactersRendering and layout for charactersA-TransformTranslations, rotations and scalesTranslations, rotations and scalesA-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-DocsAn addition or correction to our documentationAn addition or correction to our documentationC-FeatureA new feature, making something new possibleA new feature, making something new possible
Description
Bevy version
0.16
What you did
Text2d::new("text"),
TextShadow {
offset: Vec2::splat(3.),
color: Color::BLACK,
},
What went wrong
There's no shadow
Additional information
Docs don't mention anything about working or not with any particular text component, so I'm assuming this should work.
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Labels
A-RenderingDrawing game state to the screenDrawing game state to the screenA-TextRendering and layout for charactersRendering and layout for charactersA-TransformTranslations, rotations and scalesTranslations, rotations and scalesA-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-DocsAn addition or correction to our documentationAn addition or correction to our documentationC-FeatureA new feature, making something new possibleA new feature, making something new possible