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A-InputPlayer input via keyboard, mouse, gamepad, and morePlayer input via keyboard, mouse, gamepad, and moreA-PickingPointing at and selecting objects of all sortsPointing at and selecting objects of all sortsA-PointersRelating to Bevy pointer abstractionsRelating to Bevy pointer abstractionsC-FeatureA new feature, making something new possibleA new feature, making something new possibleS-BlockedThis cannot move forward until something else changesThis cannot move forward until something else changes
Description
What problem does this solve or what need does it fill?
Handling drawing tablet input would improve bevy usage in drawing applications.
What solution would you like?
Handle winit's tablet input events (introduced in PR-4318) and make them available to developers just like mouse input but with tablet input parameters like pressure and tilt direction.
What alternative(s) have you considered?
Currently pen tablet input is picked up as mouse input if I remember correctly.
Additional context
The required winit changes are not released in 0.30.12 (which is the current latest version). Implementation should wait until they are released.
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A-InputPlayer input via keyboard, mouse, gamepad, and morePlayer input via keyboard, mouse, gamepad, and moreA-PickingPointing at and selecting objects of all sortsPointing at and selecting objects of all sortsA-PointersRelating to Bevy pointer abstractionsRelating to Bevy pointer abstractionsC-FeatureA new feature, making something new possibleA new feature, making something new possibleS-BlockedThis cannot move forward until something else changesThis cannot move forward until something else changes