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meshes are rendered black on DX12 #23573

@mockersf

Description

@mockersf

Bevy version and features

[Optional] Relevant system information

bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "Windows Server 2025 Datacenter", kernel: "26100", cpu: "AMD EPYC 7763 64-Core Processor", core_count: "2", memory: "16.0 GiB" }
bevy_render::renderer: AdapterInfo { name: "Microsoft Basic Render Driver", vendor: 5140, device: 140, device_type: Cpu, device_pci_bus_id: "", driver: "10.0.26100.32234", driver_info: "", backend: Dx12, subgroup_min_size: 4, subgroup_max_size: 4, transient_saves_memory: false }
bevy_render::renderer: The selected adapter is using a driver that only supports software rendering. This is likely to be very slow. See https://bevy.org/learn/errors/b0006/
bevy_pbr::cluster: GPU clustering is supported on this device.
bevy_render::batching::gpu_preprocessing: GPU preprocessing is fully supported on this device.

What you did

cargo run --example blend_modes or most of the examples

What went wrong

Image

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorO-DX12Specific to the DX12 render APIP-RegressionFunctionality that used to work but no longer does. Add a test for this!S-Needs-InvestigationThis issue requires detective work to figure out what's going wrong

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