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Bevy 3d_scene not working in WebGL2 on windows #23627
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-WebGL2Specific to the WebGL2 render APISpecific to the WebGL2 render APIO-WindowsSpecific to the Windows desktop operating systemSpecific to the Windows desktop operating systemP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrong
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From 87e716f to at least main 2e1acb9
- The 2d_shapes example seems to work.
- 3d rendering seems to work for me on MacOS and Linux in the browser (but not for @mockersf in CI).
- Both firefox and chrome are affected.
Bisected the issue back to #23277 (wgpu update for v29)
ERROR /home/runner/.cargo/git/checkouts/bevy-50d7e162b728c6c6/d06aa47/crates/bevy_render/src/error_handler.rs:114
Caught rendering error: Validation ErrorCaused by: In a CommandEncoder
In a set_pipeline command
RenderPipeline with 'pbr_opaque_mesh_pipeline' label is invalid
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-WebGL2Specific to the WebGL2 render APISpecific to the WebGL2 render APIO-WindowsSpecific to the Windows desktop operating systemSpecific to the Windows desktop operating systemP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrong
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Needs SME Triage