- Pre-configured libraries
- FMOD Studio project with menu sound effects and a random song I wrote
- Ready to use Bitlytics tie-ins
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- Grafana metrics visualization
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- Newgrounds API boiler plate
- Various utility libraries
- Basic state templates
- Main menu with buttons to load the credits or start the game
- Controller, keyboard, or mouse support for menu navigation
- Credits state with built-in scrolling
- Main menu with buttons to load the credits or start the game
- Pre-configured .gitignore
- Aseprite art pipeline
- Github build actions
- Dev builds on push to master
- Production builds on releases
- Set the proper Github secrets:
BUTLER_API_KEY: The Butler API key from itch.io- API keys can be generated from
itch.io->Settings->API Keys->Generate new API key - If using this template for non Bit Decay games, the workflow files to use the correct
itchUserName
- API keys can be generated from
ANALYTICS_TOKEN: The InfluxDB access token from influxdata.com- API token can be generated from
influxdata.com->Load Data->API Tokens->Generate API Token
- API token can be generated from
- Run the
./bin/setup_repo.shscript to update github workflow files and project configuration json