[WIP] Fix GPU helper CPU usage during idle state#235
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- GlobePlugin: Pause requestAnimationFrame loop when document is hidden - AnalogClockPlugin: Stop setInterval timer when page is hidden - HeaderPlugin: Stop time update interval when page is hidden - LogEntryPlugin: Stop time update interval when page is hidden These changes prevent unnecessary rendering and timer callbacks when the window is minimized or hidden, dramatically reducing CPU usage of the GPU helper process. Agent-Logs-Url: https://github.com/brianbruff/Log4YM/sessions/3df02ab9-8529-4c1f-9d7d-e41295378fbf Co-authored-by: brianbruff <753297+brianbruff@users.noreply.github.com>
…e rAF The previous implementation ran a requestAnimationFrame loop at 60 Hz that called renderBeam every frame, rebuilding pathsData (~150 trig calls per frame) and re-uploading geometry to globe.gl/three.js, even when nothing had changed. A per-frame Math.sin pulse on the beam alpha further forced the GPU helper to recomposite continuously, pegging it at >100% CPU on macOS while the app was idle. Replace the rAF loop with a useEffect that re-renders the beam only when its inputs change (azimuth, rotator-enabled, target lat/lon), gated on a new globeReady state so it doesn't fire before init completes. Drop the oscillating alpha pulse for a static value at the midpoint of the old range.
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Thanks for asking me to work on this. I will get started on it and keep this PR's description up to date as I form a plan and make progress.