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Add ignore_fps option for 360 export and fix duplicate frames#22

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ignoxx wants to merge 4 commits intobukkbeek:mainfrom
ignoxx:main
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Add ignore_fps option for 360 export and fix duplicate frames#22
ignoxx wants to merge 4 commits intobukkbeek:mainfrom
ignoxx:main

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@ignoxx
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@ignoxx ignoxx commented Mar 12, 2026

Hey, first off, thanks for this tool!

I needed some adjustments for myself, so i thought i contribute those changes back here :)

changes

  • Most file changes are from opening it in godot 4.6
  • Added "Ignore Animation" checkbox to skip animations when exporting 360-degree rotation frames
  • Fixed duplicate frame issue in 360 export by forcing viewport update before cloning
  • Added strategic frame delays to ensure proper pixelated rendering

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