Adding Sprint Jumping & Headhits to baritone for improved traversal. #4846
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showcase video -> https://www.youtube.com/watch?v=stUSnUsQpmU
jump-sprint: Automatically times jump-sprinting on flat segments to maximize speed while staying centered and stable.
looks ahead for turns, step-ups, drops, and low ceilings; switches to regular sprint or suppresses jumps when we prob shouldnt be doing cool shit.
diagonal and ascend cadence: supports flat diagonals without midair slowdown climbs one-block steps cleanly with speed-aware takeoff (wow so awesome)
midair momentum and headroom: keeps sprint in-air, avoids head-bonks, and can spam jump under low ceilings for extra speed. (speedrun type shit)
settings: allowJumpSprint, allowJumpSprintDiagonal, and allowHeadHits.