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130 changes: 96 additions & 34 deletions shaders/lang/en_us.lang
Original file line number Diff line number Diff line change
Expand Up @@ -45,64 +45,115 @@ profile.comment=\
tradeoffs between quality and performance allowing you to adapt Steadfast \
to your device..

screen.EFFECTS=Effects & post-processing
screen.EFFECTS=Effects & Post-Processing
option.GODRAYS=Godrays
option.NIGHT_DESATURATION_EFFECT=Night desaturation (Purkinje)
option.NIGHT_DESATURATION_EFFECT=Night Desaturation (Purkinje)
option.TONEMAP=Tonemap
value.TONEMAP.TONEMAP_UCHIMURA=Uchimura (Gran Turismo)
value.TONEMAP.TONEMAP_UNCHARTED2=Hable (Uncharted 2)
option.SATURATED_TONEMAP=Satured Hable Tonemap
option.WAVING_FOLIAGE=Waving foliage (wind)
option.WAVING_FOLIAGE=Waving Foliage

screen.WATER=Water & stained glass
screen.WATER=Water & Translucents
option.SCREENSPACE_REFLECTIONS=Reflections (screen-space)
option.SCREENSPACE_REFRACTION=Refraction (screen-space)
option.WATER_SURFACE=Water surface
option.WATER_SURFACE=Water Surface
value.WATER_SURFACE.NOISE=Waves (noise)
value.WATER_SURFACE.BASIC=Waves (basic)
option.FANCY_TRANSLUCENTS=All water/ice effects
option.VANILLA_ISH_WATER=Vanilla-like water texture
option.WATER_CAUSTICS=Underwater Caustics
option.NUM_CAUSTICS=Number of caustic waves
option.FANCY_TRANSLUCENTS=Enable Water/Ice Effects
option.VANILLA_ISH_WATER=Vanilla-like Water
option.WATER_CAUSTICS=Water Caustics
option.NUM_CAUSTICS=Caustics Detail Waves
option.WATER_CAUSTICS_DISTANCE=Caustics Distance
value.WATER_CAUSTICS_DISTANCE.8.0=Minimum (8 blocks)
value.WATER_CAUSTICS_DISTANCE.16.0=Very Low (16 blocks)
value.WATER_CAUSTICS_DISTANCE.24.0=Low (24 blocks)
value.WATER_CAUSTICS_DISTANCE.32.0=Medium (32 blocks)
value.WATER_CAUSTICS_DISTANCE.48.0=High (48 blocks)
value.WATER_CAUSTICS_DISTANCE.64.0=Extreme (64 blocks)
screen.WATER_SURFACE_NOISE=Noise wave settings
option.WATER_CHARACTER=Water Color Character
value.WATER_CHARACTER.COLD=Cold
value.WATER_CHARACTER.BALANCED=Balanced
value.WATER_CHARACTER.TROPICAL=Tropical
option.DARK_UNDERWATER=Underwater Brightness
option.WATER_PARALLAX=Water Parallax
option.WATER_PARALLAX_DISTANCE=Parallax Distance
value.WATER_PARALLAX_DISTANCE.8.0=Minimum (8 blocks)
value.WATER_PARALLAX_DISTANCE.16.0=Very Low (16 blocks)
value.WATER_PARALLAX_DISTANCE.24.0=Low (24 blocks)
value.WATER_PARALLAX_DISTANCE.32.0=Medium (32 blocks)
value.WATER_PARALLAX_DISTANCE.48.0=High (48 blocks)
value.WATER_PARALLAX_DISTANCE.64.0=Extreme (64 blocks)
option.WATER_AA=Water Anti-Aliasing
value.WATER_AA.OFF=Off
value.WATER_AA.LOW=Low
value.WATER_AA.BALANCED=Balanced
value.WATER_AA.HIGH=High
option.NUM_CRESTS=Wave Noise Crests
option.NUM_RIPPLES=Wave Noise Ripples
screen.WATER_WAVES=Water Waves
option.WATER_ABSORPTION_METHOD=Water Absorption Method
value.WATER_ABSORPTION_METHOD.NO_ABSORPTION=None
value.WATER_ABSORPTION_METHOD.REFRACTION_ASSISTED=Refraction Assisted

screen.ATMOSPHERE_CLOUDS=Atmosphere & clouds
option.PLANAR_CLOUD_LAYERS=Cirrus clouds
screen.ATMOSPHERE_CLOUDS=Atmosphere & Clouds
option.DAY_ATMOSPHERE=Day Atmosphere
value.DAY_ATMOSPHERE.RETRO=Retro
value.DAY_ATMOSPHERE.FANTASY=Fantasy
value.DAY_ATMOSPHERE.SEMI_NATURAL=Semi-Natural
option.NIGHT_ATMOSPHERE=Night Atmosphere
value.NIGHT_ATMOSPHERE.RETRO=Retro
value.NIGHT_ATMOSPHERE.FANTASY=Fantasy
value.NIGHT_ATMOSPHERE.SEMI_NATURAL=Semi-Natural
option.HARDER_HORIZON_DAY=Harder Horizon at Day
option.HARDER_HORIZON_NIGHT=Harder Horizon at Night
option.PLANAR_CLOUD_LAYERS=Cirrus Clouds
value.PLANAR_CLOUD_LAYERS.0=Off
value.PLANAR_CLOUD_LAYERS.1=Light (1 layer)
value.PLANAR_CLOUD_LAYERS.2=Medium (2 layers)
value.PLANAR_CLOUD_LAYERS.3=Heavy (3 layers)
value.PLANAR_CLOUD_LAYERS.4=Extreme (4 layers)
option.VANILLA_CLOUDS=Blocky (vanilla) clouds
option.BORDER_FOG=Border (render distance) fog
option.ATMOSPHERE_FOG_STRENGTH_NOON=Atmospheric fog at noon
option.VANILLA_CLOUDS=Vanilla Clouds
option.BORDER_FOG=Render Distance Border Fog
option.ATMOSPHERE_FOG_STRENGTH_NOON=Atmospheric Fog at Noon
option.ATMOSPHERE_MODEL=Atmosphere
value.ATMOSPHERE_MODEL.MINISHITA=Semi-realistic (Nishita)
value.ATMOSPHERE_MODEL.MINISHITA=Semi-Realistic (Nishita)
value.ATMOSPHERE_MODEL.GRADIENT=Gradient
screen.LEGACY_ATMOSPHERE=Gradient atmosphere settings

screen.LIGHTING=Lighting & shadows
screen.DEVELOPMENT=Development & debugging
screen.LEGACY_ATMOSPHERE=Gradient Atmosphere Settings

screen.LIGHTING=Lighting & Shadows
option.DAY_SKY_LIGHTING=Day Sky Lighting
value.DAY_SKY_LIGHTING.RETRO=Retro
value.DAY_SKY_LIGHTING.FANTASY=Fantasy
value.DAY_SKY_LIGHTING.SEMI_NATURAL=Semi-Natural
option.NIGHT_SKY_LIGHTING=Night Sky Lighting
value.NIGHT_SKY_LIGHTING.RETRO=Retro
value.NIGHT_SKY_LIGHTING.FANTASY=Fantasy
value.NIGHT_SKY_LIGHTING.SEMI_NATURAL=Semi-Natural
option.ORANGER_BLOCKLIGHT=Warmer Toned Blocklight
option.HELD_BLOCK_LIGHTING=Handheld Lighting
option.REAL_TIME_SHADOWS=Enable Shadows
option.SHADOW_SOFTNESS=Shadow Softness
option.SOFTER_SHADOWS=Softer Shadows
option.SHADOW_DISTORT_FACTOR=Shadow Distortion Factor
option.shadowMapResolution=Shadow Map Resolution
value.shadowMapResolution.1024=Very Low (1024px²)
value.shadowMapResolution.1536=Low (1536px²)
value.shadowMapResolution.2048=Medium (2048px²)
value.shadowMapResolution.3072=High (3072px²)
value.shadowMapResolution.4096=Extreme (4096px²)
option.shadowDistance=Shadow Distance
value.shadowDistance.32.0=Minimum (2 chunks)
value.shadowDistance.48.0=Very Low (3 chunks)
value.shadowDistance.64.0=Low (4 chunks)
value.shadowDistance.80.0=Low (5 chunks)
value.shadowDistance.96.0=Low (6 chunks)
value.shadowDistance.112.0=Medium (7 chunks)
value.shadowDistance.128.0=Medium (8 chunks)
value.shadowDistance.144.0=Medium (9 chunks)
value.shadowDistance.160.0=Normal (10 chunks)
value.shadowDistance.192.0=High (12 chunks)
value.shadowDistance.256.0=Extreme (16 chunks)
value.shadowDistance.32=Minimum (2 chunks)
value.shadowDistance.48=Very Low (3 chunks)
value.shadowDistance.64=Low (4 chunks)
value.shadowDistance.80=Low (5 chunks)
value.shadowDistance.96=Low (6 chunks)
value.shadowDistance.112=Medium (7 chunks)
value.shadowDistance.128=Medium (8 chunks)
value.shadowDistance.144=Medium (9 chunks)
value.shadowDistance.160=Normal (10 chunks)
value.shadowDistance.192=High (12 chunks)
value.shadowDistance.256=Extreme (16 chunks)
option.shadowDistance.comment=The shadow render distance controls how far away \
terrain can potentially cast or receive real-time shadows.\n\n\
Terrain outside of this distance will cast and receive approximate, static \
Expand All @@ -111,15 +162,26 @@ option.shadowDistance.comment=The shadow render distance controls how far away \
rates.\n\n\
The actual shadow render distance is capped by the View Distance setting \
in Video Settings..
option.DIRECTIONAL_SKYLIGHT_SHADING=Directional Skylight Shading
option.REAL_TIME_ENTITY_SHADOWS=Entity Shadows
option.REAL_TIME_BLOCK_ENTITY_SHADOWS=Block Entity Shadows

option.SURFACE_COLORS=Surface colors
screen.DEVELOPMENT=Development & Debugging
option.SURFACE_COLORS=Debug Surface Colors
value.SURFACE_COLORS.STANDARD=Standard
value.SURFACE_COLORS.NONE=None (whiteworld)
value.SURFACE_COLORS.VERTEX_COLOR=Vertex color (foliage)
value.SURFACE_COLORS.VERTEX_COLOR=Vertex Color (foliage)
option.SURFACE_COLORS.comment=When None, the object's base color is \
disregarded in favor of simply treating every surface as white. \
With vertex color, only the texture color is disregarded, so foliage \
remains green. \
Useful for debugging lighting. \
Alpha testing is still applied.
option.SKY_DITHER=Sky dithering strength
value.SURFACE_COLORS.WORLD_POSITION=World Position
value.SURFACE_COLORS.WORLD_NORMAL=Surface Normal
option.SKY_DITHER=Sky Dithering Strength
option.DEBUG=Debug View
value.DEBUG.DEBUG_NONE=None
value.DEBUG.DEBUG_GODRAYS_NOISY=Godrays (noisy)
value.DEBUG.DEBUG_GODRAYS_SMOOTH=Godrays (smooth)
value.DEBUG.DEBUG_SKYLIGHT=Skylight