This directory contains all the nix modules that are used in this repo. We use devenv which is a friendlier method to use Nix for non-Nix users, while still being powerful.
Team-wide agent skills live in github:darkmatter/agents and are re-exported here so consumers only need one Darkmatter flake input:
{
inputs.darkmatter.url = "github:darkmatter/nix";
imports = [
inputs.darkmatter.homeManagerModules.default
];
}The default Home Manager module installs all shared darkmatter/* skills for Claude, Codex, and $HOME/.agents/skills.
Personal skills can stay outside git and be layered in locally:
{
darkmatter.agentSkills.personalPath = /Users/me/.config/darkmatter/skills;
}Personal skills are installed with the personal/* prefix.
The default module can be combined with any agent-skills-nix catalog. Add the catalog as a flake input, pass inputs to Home Manager, then add a source and enable the targets you want.
For a registry entry named anthropic-skills:
{
inputs = {
darkmatter.url = "github:darkmatter/nix";
anthropic-skills.url = "flake:anthropic-skills";
home-manager.url = "github:nix-community/home-manager";
nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable";
};
outputs = inputs@{ home-manager, nixpkgs, darkmatter, ... }: {
homeConfigurations.me = home-manager.lib.homeManagerConfiguration {
pkgs = nixpkgs.legacyPackages.aarch64-darwin;
extraSpecialArgs = {
inherit inputs;
};
modules = [
darkmatter.homeManagerModules.default
./home.nix
];
};
};
}Then configure the additional catalog in home.nix:
{ ... }:
{
programs.agent-skills = {
sources.anthropic = {
input = "anthropic-skills";
subdir = "skills";
idPrefix = "anthropic";
};
skills.enable = [
"anthropic/frontend-design"
"anthropic/skill-creator"
];
targets.claude.enable = true;
targets.codex.enable = true;
targets.opencode.enable = true;
targets.cursor.enable = true;
# `agent-skills-nix` does not currently define a built-in Zed target,
# but custom targets work the same way.
targets.zed = {
enable = true;
dest = "$HOME/.config/zed/skills";
structure = "symlink-tree";
};
};
}This installs Darkmatter preset skills under darkmatter/* plus the selected registry skills under anthropic/* into Claude, Codex, OpenCode, Cursor, and Zed.
NixOS hosts can import shared encrypted secrets with:
{
imports = [ inputs.darkmatter.nixosModules.secrets ];
}nix-darwin hosts can import the same definitions with:
{
imports = [ inputs.darkmatter.darwinModules.secrets ];
}By default all shared Darkmatter secrets are installed. Limit the set with:
{
darkmatter.secrets.names = [ "openai-api-key" ];
}This flake also exposes a few runnable utilities for the team.
Three Cloudflare R2 buckets are exposed as local FUSE mounts under ~/darkmatter:
~/darkmatter/public— bucketdarkmatter-public~/darkmatter/team— bucketdarkmatter-team~/darkmatter/personal— bucketdarkmatter-personal
One-time setup — create the rclone remote (darkmatter-r2):
# Will prompt for account id / access key / secret if not in env.
R2_ACCOUNT_ID=... R2_ACCESS_KEY_ID=... R2_SECRET_ACCESS_KEY=... \
nix run github:darkmatter/nix#configure-darkmatter-r2Mount everything (or a single bucket):
nix run github:darkmatter/nix#mount-darkmatter
nix run github:darkmatter/nix#mount-darkmatter -- teamUnmount:
nix run github:darkmatter/nix#unmount-darkmatter
nix run github:darkmatter/nix#unmount-darkmatter -- personalOverride the mount root for a single invocation with DARKMATTER_BASE_DIR=/some/path.
To customize bucket names, the rclone remote name, or the mount layout in another flake, import the module and override the options:
{
imports = [ inputs.darkmatter.flakeModules.r2 ];
perSystem = { ... }: {
darkmatter.r2 = {
enable = true;
accountId = "<cloudflare-account-id>";
mounts.team.bucket = "my-team-bucket";
mounts.archive = { bucket = "my-archive-bucket"; };
};
};
}Run all the apps at once
> devenv upEnter the full development environment
# This will take a while to load the first time or after updates are made to it
> devenv shell --profile allView all details of the devenv
> cd path/to/root
> devenv showThis will show you every aspect of the dev environments including scripts, tasks, environment variables, etc
There are several profiles which will provide different environments which are compatible with different apps. For example:
devenv shell --profile proto: Includes python, go, and typescript with the versions needed bybufdevenv shell --profile minimal: Loads a stripped down env that excludes large dependencies such as tensorstore, postgres, etc. Expect not all things to work with this profiledevenv shell --profile ci: Used by Github Actions- devenv shell --profile all`: Enables everything at once, creates multiple venvs
# Run all the code generation plugins on the protocol buffers
> devenv tasks run proto:generate
# Run the apollo web server
> devenv processes up apollo-server
# Run one-off commands in the development environment
> devenv shell -- db-migrateThere are 3 types of excutables that can be defined in devenv which can get quite confusing:
scripts:
Available as binary executables in the dev shell. The unique thing about scripts is that they can declare their own packages which means they are ideal for situations where you need flexibility on dependencies. For example, let's say we want to apps/nn using Metal on OSX - this requires an older version of jax since jax-ml is behind, which also means we need an older python. Here's how you can do that:
scripts.nn-osx = with pkgs.python310Packages; {
description = "Run NN with support for Metal on OS X";
exec = ''
${pkgs.uv}/bin/uv run \
--python ${pkgs.python310}/bin/python \
--with jax-ml jax
'';
packages = [pkgs.uv pkgs.python310 pkgs.python310Packages.jax-ml pkgs.python310Packages.jax];
};You can even create scripts in any language:
scripts.go-util = {
description = "Running some golang code";
exec = ''
print("Hello World")
'';
package = pkgs.python311;
};Tasks:
Tasks are similar to steps in Github Actions, and differ from scripts in the following ways:
- Cannot declare arbitrary packages, but you can call scripts in tasks which means you can just combinefd them if neededl
- Can declare dependencies, e.g.
go buildmust run beforego run . - Can receive inputs and pass outputs to other tasks
- You can configure the
statusattribute which will let you skip the task conditionally. This is used for example to skipgo mod tidyin the case where you already have the correct dependenciees installed.
tasks."go:install"
tasks."go:build"Processes: