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EtheriumMC 🔮 1.21.5 - 26.2 Spigot Plugins Support

A fork of Folia that supports the Bukkit API and 80% of Spigot/Paper plugins

I am not an official developer of Folia core. I am just creating a fork of it that will help run 90% of plugins on a multithreaded core.

Please! The EtheriumMC is in effective development, and when using it, save a backup of the world

Most plugins have a multithreaded Folia compatibility setting, I'm building an API that runs entirely on Paper/Spigot but adds all of Folia's functionality

The core is in Beta Testing 26.2!

What is included in the core component?

  • All Folia components and chunk division
  • Full availability of Bukkit/Paper plugins
  • Separation of TPS by dimensions
  • Villagers automatically become dumber if there are more than 45 of them in one chunk (Useful for optimization)
  • Separation of TPS by chunk loading distance
  • Voting for restart
  • Increase in server performance by 145%
  • Items that you lost outside of loading will not despawn
  • Fixed problems with duping rails and threads
  • Experience farms on pig-zombie, now give experience as in previous versions
  • You can adjust the rendering range from 8 to 24 chunks (Do not confuse with the simulation range)
  • Adjustment and disabling of all Folia functions without restarting
  • All new functions have been added to the DivineMC config. Selected for more convenient editing
  • Synchronization of TPS by the connection of the portals of Nether and Overworld (So that farms on withers work adequately)

🫒 I also use a simplified version of CanvasMC and the PufferFish API.

Pufferfish-Adding DAB system and optimizing asynchronous chunk appearance

Paper - The integral structure of the nucleus

PurPur - For more detailed server settings

DivineMC - Used to spawn mobs asynchronously and speed up single-threaded minecraft connection

Fish - Using patches to improve PWT performance

LeavesMC - Using protocols to integrate mods into the Paper structure

What does the EtheriumMC multithreaded core do, each dimension has its own thread and chunk too. Now if a player is located and loads 16 chunks, then his TPS will be the same as in these 16 chunks. Other players who load their chunks will have their own TPS

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A fork of Folia that supports the Bukkit API and 80% of Spigot/Paper plugins 1.21.5 - 26.2

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