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17 changes: 9 additions & 8 deletions src/control/ray_cast_vehicle_controller.rs
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ use crate::dynamics::{RigidBody, RigidBodyHandle, RigidBodySet};
use crate::geometry::{ColliderHandle, ColliderSet, Ray};
use crate::math::{Point, Real, Rotation, Vector};
use crate::pipeline::{QueryFilter, QueryPipeline};
use crate::utils::{WCross, WDot};
use crate::utils::{Axis, WCross, WDot};

/// A character controller to simulate vehicles using ray-casting for the wheels.
pub struct DynamicRayCastVehicleController {
Expand All @@ -17,9 +17,9 @@ pub struct DynamicRayCastVehicleController {
/// Handle of the vehicle’s chassis.
pub chassis: RigidBodyHandle,
/// The chassis’ local _up_ direction (`0 = x, 1 = y, 2 = z`)
pub index_up_axis: usize,
pub index_up_axis: Axis,
/// The chassis’ local _forward_ direction (`0 = x, 1 = y, 2 = z`)
pub index_forward_axis: usize,
pub index_forward_axis: Axis,
}

#[derive(Copy, Clone, Debug, PartialEq)]
Expand Down Expand Up @@ -238,8 +238,8 @@ impl DynamicRayCastVehicleController {
axle: vec![],
current_vehicle_speed: 0.0,
chassis,
index_up_axis: 1,
index_forward_axis: 0,
index_up_axis: Axis::Y,
index_forward_axis: Axis::X,
}
}

Expand Down Expand Up @@ -407,7 +407,7 @@ impl DynamicRayCastVehicleController {

self.current_vehicle_speed = chassis.linvel().norm();

let forward_w = chassis.position() * Vector::ith(self.index_forward_axis, 1.0);
let forward_w = chassis.position() * Vector::ith(self.index_forward_axis as usize, 1.0);

if forward_w.dot(chassis.linvel()) < 0.0 {
self.current_vehicle_speed *= -1.0;
Expand Down Expand Up @@ -454,7 +454,8 @@ impl DynamicRayCastVehicleController {
let vel = chassis.velocity_at_point(&wheel.raycast_info.hard_point_ws);

if wheel.raycast_info.is_in_contact {
let mut fwd = chassis.position() * Vector::ith(self.index_forward_axis, 1.0);
let mut fwd =
chassis.position() * Vector::ith(self.index_forward_axis as usize, 1.0);
let proj = fwd.dot(&wheel.raycast_info.contact_normal_ws);
fwd -= wheel.raycast_info.contact_normal_ws * proj;

Expand Down Expand Up @@ -681,7 +682,7 @@ impl DynamicRayCastVehicleController {
let side_impulse = self.axle[wheel_id] * wheel.side_impulse;

let v_chassis_world_up =
chassis.position().rotation * Vector::ith(self.index_up_axis, 1.0);
chassis.position().rotation * Vector::ith(self.index_up_axis as usize, 1.0);
impulse_point -= v_chassis_world_up
* (v_chassis_world_up.dot(&(impulse_point - chassis.center_of_mass()))
* (1.0 - wheel.roll_influence));
Expand Down
9 changes: 9 additions & 0 deletions src/utils.rs
Original file line number Diff line number Diff line change
Expand Up @@ -804,3 +804,12 @@ impl<T> IndexMut2<usize> for [T] {
}
}
}

#[repr(u8)]
#[derive(Clone, Copy)]
/// One of 3 spatial axes
pub enum Axis {
X = 0,
Y = 1,
Z = 2,
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@ThierryBerger ThierryBerger May 29, 2024

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in case of 2d dimension, the ZAxis is invalid though, this line should be gated by a

Suggested change
Z = 2,
#[cfg(feature = "dim3")]
Z = 2,

}