This is a small project where I’m building an RMS (Root Mean Square) audio analyzer from scratch using C++. The goal is to measure audio loudness in real time. This project is mainly for experimenting with audio programming and put into practice the knowledge I've gotten from my C++ learning journey.
- To practice C++ in Unreal Engine, especially working with audio buffers.
- To create a clean, reusable tool for future projects.
Stay tuned! This repository will be updated with design diagrams, prototype videos, and source files as development advances.