- Attempt to make all puzzles have a single solution by altering art (and hints)
- Thanks to https://cirociampaglia.altervista.org/UPLOADS/nonogram_solver.html
- 8x8
- potion reduced from 249 solutions to 1
- sword reduced from 1384 solutions to 4
- staff reduced from 39997 solutions to 1
- mirror redrawn as telephone
- 10x10
- added pineapple to pizza
- hotdog reduced from 31790 solutions to 1
- 12x12
- fern reduced from 31579 solutions to 1
- 20x10
- paper place reduced from 10000 solutions to 1
- reduce train carriage
- reduce nessie
- reduce books
- 22x12
- reduce castle
- reduce moonscape
- reduce waterfall
- replaced forest with nono fox
- Add missing puzzle (12x12 lightbulb)
- Fix graphical issue with 20x10 grid
- Update code and actions to support SRAM and Flash64
- Fix bug where deleting save duplicated bgm
- Issue #1: 10x10#1 is ambiguous
- Solution was to go through and validate every puzzle or change the validation to use clues (instead of puzzles)
- I chose to change the validation to use clues
- Add reset option to settings
- Faster win animation
- Increase delay between inputs on puzzle screen to try to improve input feel
- Change to 512Kbit flash save for cheaper cartridges
- Fix some 12x12 puzzles
- Add cartridge sticker
- Add 9 10x10
- Add 10 12x12
- Add 9 20x10
- Add 3 22x12
- Add 11 10x10
- Change puzzle image on win screen to scale instead of fade in
- Move some of the 22x12 to 20x10
- Add 5 22x12
- Add 8 12x12
- Add 20 8x8
- Change cursor to go to last uncompleted puzzle in menu
- Add 21 6x6, 7 22x12, 1 8x8, 1 10x10 puzzles
- Initial version
- Game is basically done but missing puzzles