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0.9.5

  • Attempt to make all puzzles have a single solution by altering art (and hints)
    • Thanks to https://cirociampaglia.altervista.org/UPLOADS/nonogram_solver.html
    • 8x8
      • potion reduced from 249 solutions to 1
      • sword reduced from 1384 solutions to 4
      • staff reduced from 39997 solutions to 1
      • mirror redrawn as telephone
    • 10x10
      • added pineapple to pizza
      • hotdog reduced from 31790 solutions to 1
    • 12x12
      • fern reduced from 31579 solutions to 1
    • 20x10
      • paper place reduced from 10000 solutions to 1
      • reduce train carriage
      • reduce nessie
      • reduce books
    • 22x12
      • reduce castle
      • reduce moonscape
      • reduce waterfall
      • replaced forest with nono fox
  • Add missing puzzle (12x12 lightbulb)
  • Fix graphical issue with 20x10 grid

0.9.4

  • Update code and actions to support SRAM and Flash64

0.9.3

  • Fix bug where deleting save duplicated bgm
  • Issue #1: 10x10#1 is ambiguous
    • Solution was to go through and validate every puzzle or change the validation to use clues (instead of puzzles)
    • I chose to change the validation to use clues

0.9.2

  • Add reset option to settings

0.9.1

  • Faster win animation
  • Increase delay between inputs on puzzle screen to try to improve input feel
  • Change to 512Kbit flash save for cheaper cartridges
  • Fix some 12x12 puzzles
  • Add cartridge sticker

0.9.0

  • Add 9 10x10
  • Add 10 12x12
  • Add 9 20x10

0.2.3

  • Add 3 22x12
  • Add 11 10x10

0.2.2

  • Change puzzle image on win screen to scale instead of fade in
  • Move some of the 22x12 to 20x10
  • Add 5 22x12

0.2.1

  • Add 8 12x12

0.2.0

  • Add 20 8x8
  • Change cursor to go to last uncompleted puzzle in menu

0.1.1

  • Add 21 6x6, 7 22x12, 1 8x8, 1 10x10 puzzles

0.1.0

  • Initial version
    • Game is basically done but missing puzzles