set window coord as UNDEFINED only if x||y==-1#185
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TwilitRealm/dusklight#1238 this is the PR in dustlight which depends on this PR. |
encounter
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May 14, 2026
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Stopped window coordinates from being set as SDL_WINDOWPOS_UNDEFINED and instead only do so when x or y are equal to -1. This is done because of another PR (will put link below) in the dusklight project to remember window positions upon close. When a window is to the left of the main monitor, the x coordinate becomes negative and hence the need to allow for negative coordinates in Aurora.