Hi. I'm that one nerd that implements weirdly specific features into your software.
I primarily work with C#, but I also do C++, Lua, Python and sometimes JavaScript when I feel like torturing myself.
I enjoy game dev and have a variety of experiences with Unity, Unreal Engine and Godot.
I'm currently working on Barotrauma as a contractor for FakeFish. I'm also working on my homemade game engine built on top of Silk.NET in my spare time.



