Skip to content
View evilfactory's full-sized avatar
🎯
Focusing
🎯
Focusing

Sponsors

@RolfLewis

Highlights

  • Pro

Organizations

@Luatrauma @lighthouse-servers

Block or report evilfactory

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
evilfactory/README.md

Hi. I'm that one nerd that implements weirdly specific features into your software.

I primarily work with C#, but I also do C++, Lua, Python and sometimes JavaScript when I feel like torturing myself.

I enjoy game dev and have a variety of experiences with Unity, Unreal Engine and Godot.

I'm currently working on Barotrauma as a contractor for FakeFish. I'm also working on my homemade game engine built on top of Silk.NET in my spare time.

Pinned Loading

  1. LuaCsForBarotrauma LuaCsForBarotrauma Public

    Forked from FakeFishGames/Barotrauma

    Modification for Barotrauma that improves modding support.

    C# 112 27