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Archived because it is no longer being maintained or worked on.

PogWorld

Alters structure generation and adds benefits to world generation.

Join the Discord server!


Disclaimers:

  • This mod does NOT change things that don't have to do with world generation. For that we suggest you use PogLoot.

Features:

1.16 and 1.15:

  • Greatly enhances the amount of structures.
  • The amount of strongholds are multiplied by 2.5. (128 x 2.5 = 320)
  • Strongholds only contain the starter staircase 2 libraries, and the portal room.
  • Shipwrecks are always the 3-chest variant.
  • The amount of blacksmiths are increased. (It's basically guaranteed to have one in every village)
  • Abandoned villages are removed.
  • End towers are optimized to have the optimal height to perform a zero cycle.
  • End tower cages are disabled.
  • The chance of an eye generating in an end portal frame is raised.
  • The area around the end spawn is removed (15 blocks in y, 4 in x), meaning cage spawns are removed.
  • All igloos have a basement.
  • End portal eye amounts are synced across the strongholds in a world.
  • There are no fake magma ravines.
  • Water pool generation rates are reduced.
  • Lava pool generation rates are increased.
  • Nitwits and baby villagers don't naturally spawn in villages as they generate.
  • Buried treasure generation rates are increased.
  • Gravel patch generation rates are increased.
  • Magma ravine generation rates are increased.
  • Small taiga houses are only the chest variants.
  • Beehives are more likely to generate with the tree.

1.16

  • Ruined portals have no crying obsidian.
  • The amount of fletchers in taiga villages are increased. (For flint)
  • Bastions are guaranteed to have triple chests. (triple triple for stables, double triple for housing)
  • Treasure bastions are guaranteed to have double chest centre. (for AA)
  • Treasure ramparts are guaranteed to hold all of the possible gold blocks.
  • Bastions generate in the Basalt Delta biomes.
  • Ruined portals only generate above ground.

1.15

  • Churches spawn more often.
  • Haybale patches spawn more often.

Permission:

Before anyone asks; yes. We do have the permission from the PogLoot team to use the name PogWorld.

- EightBit/MJ535 (Creator of PogLoot)

- VoidXWalker (Developer of PogLoot)


FAQ:

Q: Does PogWorld change chests' loot?
A: No.
Q: Will you be adding custom stronghold rings?
A: No. (Look at #polls in the Discord server for a self-explanation)
Q: Where can I apply for mod/verifier
A: Open a ticket.
Q: My game has crashed and I know that it's exclusive to the mod. What do I do?
A: Open a ticket.
Q: I've found a bug. What do I do?
A: Open a ticket.
Q: Where can I open a ticket.
A: In the official Discord server.
Q: Where can I leave a suggestion?
A: In the official Discord server.
Q: Where can I join the Discord server?
A: There is a link at the top of this document.
Q: Where can I submit my runs?
A: There is a link at the top of this document.

Thanks to:

  • Wurgo (for developing the mod and creating the leaderboards)
  • Jsaper (for creating the leaderboards and providing mental support )
  • All of NCG (for ideas and being supportive)
  • CatFemboy (for ideas, being supportive and providing mental support )
  • VoidXWalker (for giving me permission to use this name and being supportive)
  • EightBit/MJ535 (for giving me permission to use this name)
  • Gregor (for helping me fix the infamous stronghold bug ;-;)
  • CZX (for creating the leaderboards)

And again, a huge thanks to the PogLoot team for allowing me to use this name. <3

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Alters structure generation and adds benefits to world generation.

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