As the name suggests, this a freecam tool for games built on the Unity engine.
It also comes with an in-game speed change feature.
Pre-built versions can be downloaded from the Release page.
If you want the latest development version, you can also download it from the CI build artifacts.
- Visual Studio (With C++ toolchain and Cmake)
Open this project directly in Visual Studio, select the freecam-x86_64-windows target, and then generate it.
- Android NDK 27+
- Cmake 3.22+
- Ninja (Optional)
export ANDROID_NDK=/path/to/ndk # Set the path to Android NDK
export GENERATOR=Ninja
make release-aarch64 # Or the other target, e.g. release-x86_64output: build/release-android-aarch64/libfreecam-aarch64-android.so
By any means, inject this dynamic library into the target process or application1.
For example, on Windows, you can use the DLL injection tool that comes with Cheat Engine (CE), while on Android, you can use XInjector (Non-root environments can use Android-Virtual-Inject).
Important
u-freecam has three different operating modes, and their behavior can vary greatly depending on the game.
Depending on the game, some modes may not work correctly or may even cause the game to crash.
You can try out all three modes and choose the one that works best for you.
You can switch between modes in the WebUI.
Note: This only applies to Windows applications. Bypassing on Android should occur automatically (injection is required when the app starts).
This method only bypasses XignCode3 itself. You must handle file integrity checks and other protection mechanisms on your own.
If you have any questions, please submit an Issue.
If the target process uses XignCode3 anti-cheat protection, locate the x3_x64.xem file in the game directory and rename it to x3_x64.xem.bak.
Then place the DLL in the same directory and rename it to x3_x64.xem.
After that, launch the game as usual. u-freecam will load automatically.
After injected to the process , a WebUI interface will be started on the local port 23333. This interface can be accessed via a browser to adjust various program parameters.
To access it locally, simply open http://localhost:23333.
Tip
These keybindings are configurable through WebUI.
Tip
You can use an external keyboard on Android.
| Freecam | Keybind |
|---|---|
| Toggle Freecam | Enter |
| Movement | WASD, Ctrl, Space, and Shift_L (Sprint) |
| Rotation | Mouse / Arrow keys / Touch screen (Moblie) |
| UI Mode | Mouse middle button / U |
| Zoom | Hold Z + Mouse Wheel / X or C |
| Roll Camera | Q/E |
| Reset Camera | R |
Initially, the Anchor coincides with the Camera.
In all cases, the Camera moves with and rotates around the Anchor.
With the Anchor fixed, the relative position between Camera and Anchor can be changed through movement.
Attach Mode sets the target object as Anchor. (By default, the object corresponding to the center of the screen is selected as the target.)
| Anchor | Keybind |
|---|---|
| Pin Anchor | Hold M |
| Reset to Anchor | Shift_L + M |
| Toggle Attach Mode | T |
| Speed Hack | Keybind |
|---|---|
| Speed up | + |
| Speed down | - |
| Freeze speed / Resume speed | Backspace |
- Blue Archive
- Muse Dash
- Toram Online (Moblie)
- Arknights: Endfield
Ensure that the directory containing the freecam-x86_86-windows.dll file is in a directory with only English characters.
This is normal; please try again. If it still doesn't work, please submit an issue.
Footnotes
-
For some modified/hardened engines, this need to be injected at the time of game startup. ↩