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- Added `TextureFormat::channels` method to get some information about which color channels are covered by the texture format. By @TornaxO7 in [#9167](https://github.com/gfx-rs/wgpu/pull/9167)
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- BREAKING: Add `V6_8` variant to `DxcShaderModel` and `naga::back::hlsl::ShaderModel`. By @inner-daemons in [#8882](https://github.com/gfx-rs/wgpu/pull/8882) and @ErichDonGubler in [#9083](https://github.com/gfx-rs/wgpu/pull/9083).
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- BREAKING: Add `V6_9` variant to `DxcShaderModel` and `naga::back::hlsl::ShaderModel`. By @ErichDonGubler in [#????](https://github.com/gfx-rs/wgpu/pull/????).
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-`DisplayHandle` is now optional in surface creation if it was passed to `InstanceDescriptor::display`. By @MarijnS95 in [#8782](https://github.com/gfx-rs/wgpu/pull/8782)
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