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1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -57,6 +57,7 @@ Bottom level categories:
#### Validation

- Add clip distances validation for `maxInterStageShaderVariables`. By @ErichDonGubler in [8762](https://github.com/gfx-rs/wgpu/pull/8762). This may break some existing programs, but it compiles with the WebGPU spec.
- Bring immediates in line with webgpu spec. By @atlv24 in [#9280](https://github.com/gfx-rs/wgpu/pull/9280).

### Bug Fixes

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4 changes: 2 additions & 2 deletions examples/features/src/ray_shadows/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -94,7 +94,7 @@ impl crate::framework::Example for Example {

fn required_limits() -> wgpu::Limits {
wgpu::Limits {
max_immediate_size: 16,
max_immediate_size: 12,
..wgpu::Limits::default()
}
.using_minimum_supported_acceleration_structure_values()
Expand Down Expand Up @@ -186,7 +186,7 @@ impl crate::framework::Example for Example {
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[Some(&bind_group_layout)],
immediate_size: 16,
immediate_size: 12,
});

let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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1 change: 0 additions & 1 deletion examples/features/src/ray_shadows/shader.wgsl
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,6 @@ var acc_struct: acceleration_structure;

struct ImmediateData {
light: vec3<f32>,
padding: f32,
}
var<immediate> pc: ImmediateData;

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360 changes: 360 additions & 0 deletions tests/tests/wgpu-validation/api/immediates.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,360 @@
//! Validation tests for `var<immediate>`

use wgpu_test::fail;

const COMPUTE_SHADER: &str = "
var<immediate> im: vec4<f32>;

@group(0) @binding(0)
var<storage, read_write> output: vec4<f32>;

@compute @workgroup_size(1)
fn main() {
output = im;
}
";

fn setup_compute() -> (
wgpu::Device,
wgpu::Queue,
wgpu::ComputePipeline,
wgpu::BindGroup,
) {
let (device, queue) = wgpu::Device::noop(&wgpu::DeviceDescriptor {
required_features: wgpu::Features::IMMEDIATES,
required_limits: wgpu::Limits {
max_immediate_size: 64,
..Default::default()
},
..Default::default()
});

let sm = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(COMPUTE_SHADER.into()),
});

let bgl = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}],
});

let layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[Some(&bgl)],
immediate_size: 16,
});

let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: None,
layout: Some(&layout),
module: &sm,
entry_point: Some("main"),
compilation_options: Default::default(),
cache: None,
});

let buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 16,
usage: wgpu::BufferUsages::STORAGE,
mapped_at_creation: false,
});

let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &bgl,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: buffer.as_entire_binding(),
}],
});

(device, queue, pipeline, bind_group)
}

#[test]
fn dispatch_without_setting_immediates_fails() {
let (device, _queue, pipeline, bind_group) = setup_compute();

let mut encoder = device.create_command_encoder(&Default::default());
{
let mut pass = encoder.begin_compute_pass(&Default::default());
pass.set_pipeline(&pipeline);
pass.set_bind_group(0, &bind_group, &[]);
pass.dispatch_workgroups(1, 1, 1);
}
fail(&device, || encoder.finish(), Some("immediate data slots"));
}

#[test]
fn dispatch_with_partial_immediates_fails() {
let (device, _queue, pipeline, bind_group) = setup_compute();

let mut encoder = device.create_command_encoder(&Default::default());
{
let mut pass = encoder.begin_compute_pass(&Default::default());
pass.set_pipeline(&pipeline);
pass.set_bind_group(0, &bind_group, &[]);
pass.set_immediates(0, &[0u8; 8]);
pass.dispatch_workgroups(1, 1, 1);
}
fail(&device, || encoder.finish(), Some("immediate data slots"));
}

#[test]
fn dispatch_with_all_immediates_set_succeeds() {
let (device, _queue, pipeline, bind_group) = setup_compute();

let mut encoder = device.create_command_encoder(&Default::default());
{
let mut pass = encoder.begin_compute_pass(&Default::default());
pass.set_pipeline(&pipeline);
pass.set_bind_group(0, &bind_group, &[]);
pass.set_immediates(0, &[0u8; 16]);
pass.dispatch_workgroups(1, 1, 1);
}
wgpu_test::valid(&device, || encoder.finish());
}

#[test]
fn dispatch_with_incremental_immediates_succeeds() {
let (device, _queue, pipeline, bind_group) = setup_compute();

let mut encoder = device.create_command_encoder(&Default::default());
{
let mut pass = encoder.begin_compute_pass(&Default::default());
pass.set_pipeline(&pipeline);
pass.set_bind_group(0, &bind_group, &[]);
pass.set_immediates(0, &[0u8; 8]);
pass.set_immediates(8, &[0u8; 8]);
pass.dispatch_workgroups(1, 1, 1);
}
wgpu_test::valid(&device, || encoder.finish());
}

const STRUCT_SHADER: &str = "
struct S {
a: f32,
// 12 bytes padding
b: vec4<f32>,
}
var<immediate> im: S;

@group(0) @binding(0)
var<storage, read_write> output: vec4<f32>;

@compute @workgroup_size(1)
fn main() {
output = im.b;
}
";

#[test]
fn struct_padding_slots_not_required() {
let (device, _q) = wgpu::Device::noop(&wgpu::DeviceDescriptor {
required_features: wgpu::Features::IMMEDIATES,
required_limits: wgpu::Limits {
max_immediate_size: 64,
..Default::default()
},
..Default::default()
});

let sm = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(STRUCT_SHADER.into()),
});

let bgl = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}],
});

let layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[Some(&bgl)],
immediate_size: 32,
});

let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: None,
layout: Some(&layout),
module: &sm,
entry_point: Some("main"),
compilation_options: Default::default(),
cache: None,
});

let buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 16,
usage: wgpu::BufferUsages::STORAGE,
mapped_at_creation: false,
});

let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &bgl,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: buffer.as_entire_binding(),
}],
});

let mut encoder = device.create_command_encoder(&Default::default());
{
let mut pass = encoder.begin_compute_pass(&Default::default());
pass.set_pipeline(&pipeline);
pass.set_bind_group(0, &bind_group, &[]);
// skip padding at bytes 4..16
pass.set_immediates(0, &[0u8; 4]);
pass.set_immediates(16, &[0u8; 16]);
pass.dispatch_workgroups(1, 1, 1);
}
wgpu_test::valid(&device, || encoder.finish());
}

const NO_IMMEDIATES_SHADER: &str = "
@group(0) @binding(0)
var<storage, read_write> output: u32;

@compute @workgroup_size(1)
fn main() {
output = 42u;
}
";

#[test]
fn pipeline_without_immediates_needs_none() {
let (device, _queue) = wgpu::Device::noop(&wgpu::DeviceDescriptor::default());

let sm = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(NO_IMMEDIATES_SHADER.into()),
});

let bgl = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}],
});

let layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[Some(&bgl)],
immediate_size: 0,
});

let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: None,
layout: Some(&layout),
module: &sm,
entry_point: Some("main"),
compilation_options: Default::default(),
cache: None,
});

let buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 4,
usage: wgpu::BufferUsages::STORAGE,
mapped_at_creation: false,
});

let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &bgl,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: buffer.as_entire_binding(),
}],
});

let mut encoder = device.create_command_encoder(&Default::default());
{
let mut pass = encoder.begin_compute_pass(&Default::default());
pass.set_pipeline(&pipeline);
pass.set_bind_group(0, &bind_group, &[]);
pass.dispatch_workgroups(1, 1, 1);
}
wgpu_test::valid(&device, || encoder.finish());
}

#[test]
fn auto_layout_infers_immediate_size() {
let (device, _q) = wgpu::Device::noop(&wgpu::DeviceDescriptor {
required_features: wgpu::Features::IMMEDIATES,
required_limits: wgpu::Limits {
max_immediate_size: 64,
..Default::default()
},
..Default::default()
});

let sm = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(COMPUTE_SHADER.into()),
});

let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: None,
layout: None,
module: &sm,
entry_point: Some("main"),
compilation_options: Default::default(),
cache: None,
});

let buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 16,
usage: wgpu::BufferUsages::STORAGE,
mapped_at_creation: false,
});

let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &pipeline.get_bind_group_layout(0),
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: buffer.as_entire_binding(),
}],
});

let mut encoder = device.create_command_encoder(&Default::default());
{
let mut pass = encoder.begin_compute_pass(&Default::default());
pass.set_pipeline(&pipeline);
pass.set_bind_group(0, &bind_group, &[]);
pass.set_immediates(0, &[0u8; 16]);
pass.dispatch_workgroups(1, 1, 1);
}
wgpu_test::valid(&device, || encoder.finish());
}
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