Godot Android plugin for the Google Play Billing library
Note: The master branch supports Godot 4.2 and above. For older Godot versions, use the 1.x branch and 1.x releases.
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Download the latest release from the Releases page.
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Unzip and copy the plugin to your project’s
addonsfolder:your_project/addons/GodotGooglePlayBilling/ - 
In Godot Editor, go to: Project > Project Settings > Plugins, and enable GodotGooglePlayBilling.
 
In Godot, go to: Project > Export > Android > gradle/use_gradle_build and enable it.
Full documentation is available at: https://docs.godotengine.org/en/latest/tutorials/platform/android/android_in_app_purchases.html