Releases: godotengine/godot-angle-static
Releases · godotengine/godot-angle-static
chromium/7578
What's Changed
- Switch MinGW/GCC build from MSYS2 to
windows-2025image. by @bruvzg in #18 - Update Angle to chromium/7578 by @bruvzg in #19
Full Changelog: chromium/7219...chromium/7578
Notes
godot-angle-static-x86_64-gcc-release.zipandgodot-angle-static-x86_64-gcc-release.zipare built with MinGW CRT 12.0.0 (default on Fedora 42, used for official builds).godot-angle-static-x86_64-gcc-13-release.zipandgodot-angle-static-x86_64-gcc-13-release.zipare built with MinGW CRT 13.0.0 (incompatible with previous version due tolibwinpthreadAPI changes).
chromium/7219
What's Changed
Full Changelog: chromium/6601.2...chromium/7219
Note: godot-angle-static-x86_64-gcc-release.zip and godot-angle-static-x86_64-gcc-release.zip are built with MinGW CRT 12.0.0, godot-angle-static-x86_64-gcc-13-release.zip and godot-angle-static-x86_64-gcc-13-release.zip are built with MinGW CRT 13.0.0 and are incompatible due to libwinpthread API changes.
chromium/6601.2
Merge pull request #13 from bruvzg/astc_dedup Remove duplicate ASTC encoder code.
chromium/6601.1
Merge pull request #12 from bruvzg/win_7 [Windows] Switch from Windows 8+ futex to std::mutex.
chromium/6601
chromium/6029.1
macOS (ANGLE over Metal + ANGLE over native OpenGL):
- ARM64 and x86_64
- Built with Xcode 15.0.1 (15A507)
chromium/6029
macOS:
- ARM64 and x86_64
- Built with Xcode 15.0 (15A240d)
Windows (MSVC):
- x86_64 and x86_32
- MSVC 17.7.4, CL 19.37.32824
Windows (MSYS2/MinGW):
- x86_64 and x86_32
- MinGW 11.0.1.r0, GCC 13.2.0-2
chromium/5908
macOS:
- ARM64 and x86_64
- Built with Xcode 14.3.1 (14E300c)
Windows (MSVC):
- ARM64, x86_64 and x86_32
- MSVC 17.6.5, CL 19.36.32537
Windows (MSYS2/MinGW):
- x86_64 and x86_32
- MinGW 11.0.0.rc18, GCC 13.1.0-7