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Allow resizing AnimationTree error panel#117432

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vaner-org wants to merge 1 commit intogodotengine:masterfrom
vaner-org:animationtree-unify-error
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Allow resizing AnimationTree error panel#117432
vaner-org wants to merge 1 commit intogodotengine:masterfrom
vaner-org:animationtree-unify-error

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@vaner-org vaner-org commented Mar 15, 2026

Closes #117427.

This PR moves the duplicated error panel code from BlendSpace1D, BlendSpace2D, StateMachine, and BlendTree's editor plugins, and instead places it as part of a split container beneath each editor plugin's areas, in the AnimationTree dock itself. This is done to unify the state of the error panel which would previously flicker during navigation between node types, and allow the user to resize or hide it entirely, when active.

animationtree-unify-error.mp4

If there issues with attempting a refactor, please let me know and I'll work around them. If there is interest in expanding the scope of this implementation to make it as mature as the Script Editor's error/warning displays, I'd be happy to do that too. It needs some kind of indicator when hidden, at least.

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AnimationTree error panel is too intrusive

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