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sync dev to ui#3188

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sync dev to ui#3188
qingqing-ux wants to merge 12 commits into
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cn0809 and others added 12 commits May 14, 2026 09:11
* update ui empty/error default images

* compress svg size

* rename image

* adjust svg size
…#3150)

* optimize video cut preview during animation generation

* use css variables for track padding

* fix details

* remove page for test

* optimize code

* queue video seeks to keep animation preview responsive during dragging
* chore(deps): bump spx to 2.0.0 (#3127)

Agent-Logs-Url: https://github.com/goplus/builder/sessions/147d2d8e-4bf8-4ae7-b66e-b8a41c970f3a

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: nighca <1492263+nighca@users.noreply.github.com>

* Widget `<unstable-xgo-code-editor>` (#3089)

* Add widget `<unstable-xgo-code-editor>`

* Address widget review feedback

* Stabilize layer order workarounds

* Provide SPX knowledge from frontend (#3097)

* UI update for tutorial pages (#3122)

* update tutorial pages styles

* compress tutorials banner

* refine tutorials banner layout

* show updated time for course series

* details

* Handle invalid image stalls in editor (#3136)

* feat: add title attribute to sprite name in list items (#3140)

* feat: add title attribute to sprite name in list items

Add HTML title attribute to the sprite name span in UIEditorSpriteItem
so users can hover to see the full name when it is truncated.

Generated with [codeagent](https://github.com/qbox/codeagent)
Co-authored-by: nighca <1492263+nighca@users.noreply.github.com>

* refactor: move title tooltip to UIBlockItemTitle component

Add optional `title` prop to UIBlockItemTitle and forward it to the
inner truncation span, then use it in UIEditorSpriteItem to avoid the
extra wrapper span.

Generated with [codeagent](https://github.com/qbox/codeagent)
Co-authored-by: nighca <1492263+nighca@users.noreply.github.com>

* feat: add title attribute to name in all block item components

Add :title="name" to UIBlockItemTitle in UIEditorBackdropItem,
UIEditorSoundItem, UIEditorWidgetItem, and UISpriteItem so truncated
names show a hover tooltip consistently across all item panels.

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Co-authored-by: nighca <1492263+nighca@users.noreply.github.com>

* feat: add title attribute to sprite name in list items

Add :title="name" to UIBlockItemTitle in UISoundItem and UIBackdropItem.

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Co-authored-by: nighca <1492263+nighca@users.noreply.github.com>

* refactor: make title prop required in UIBlockItemTitle

Change title from optional to required prop to ensure all callers
provide a tooltip value for truncated text.

Generated with [codeagent](https://github.com/qbox/codeagent)
Co-authored-by: nighca <1492263+nighca@users.noreply.github.com>

* feat: add title attribute to sprite name in list items

Add missing :title prop to all UIBlockItemTitle callers to satisfy
the newly-required title prop: AnimationGenItem, BackdropGenItem,
ParamSelector, CostumeGenItem, SpriteGenItem, SpxEffectKindItem,
and the ui-design docs page.

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Co-authored-by: nighca <1492263+nighca@users.noreply.github.com>

* fix: use $t() instead of t() in ParamSelector template

Replace t(item.label) with $t(item.label) in the :title binding
to be consistent with the template-level i18n helper usage.

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Co-authored-by: nighca <1492263+nighca@users.noreply.github.com>

* style: fix formatting in CostumeGenItem.vue

Run Prettier to fix line-length formatting issue flagged by CI.

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Co-authored-by: nighca <1492263+nighca@users.noreply.github.com>

---------

Co-authored-by: xgopilot <noreply@goplus.org>
Co-authored-by: nighca <1492263+nighca@users.noreply.github.com>

* feat(code-editor): support sprite instance input helpers (#3123)

Handle `spx-sprite-instance` with the existing resource input helper so
sprite instance slots can use the sprite resource selector.

Write selected sprite instances as bare identifiers while keeping
resource name slots as string literals.

Fixes #3110
Updates goplus/xgolsw#317

Signed-off-by: Aofei Sheng <aofei@aofeisheng.com>

* Update UI empty/error default images (#3134)

* update ui empty/error default images

* compress svg size

* rename image

* adjust svg size

* chore(deps): bump github.com/goplus/xgolsw to 0.20.0 in /tools/spxls (#3163)

Signed-off-by: Aofei Sheng <aofei@aofeisheng.com>

* feat(spx-gui): optimize video cut preview during animation generation (#3150)

* optimize video cut preview during animation generation

* use css variables for track padding

* fix details

* remove page for test

* optimize code

* queue video seeks to keep animation preview responsive during dragging

---------

Signed-off-by: Aofei Sheng <aofei@aofeisheng.com>
Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com>
Co-authored-by: nighca <1492263+nighca@users.noreply.github.com>
Co-authored-by: chennan <chennan@qiniu.com>
Co-authored-by: fennoai[bot] <231223108+fennoai[bot]@users.noreply.github.com>
Co-authored-by: xgopilot <noreply@goplus.org>
Co-authored-by: Aofei Sheng <aofei@aofeisheng.com>
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: nighca <1492263+nighca@users.noreply.github.com>
* Add empty ui/prototype/ to avoid Vercel deployment failure

* Update ui/prototype/package.json

Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>

---------

Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>
* feat(animation): migrate sound binding from onStart to onPlay

- Export animation sound binding using `onPlay` instead of `onStart`
  to align with the animation lifecycle semantics in spx v2.0.0
- Load sound binding from `onPlay` as the primary field; fall back to
  legacy `onStart` for backward compatibility with existing projects
- Update `RawAnimationConfig`: `onPlay` is now the current API field,
  `onStart` is moved to the legacy section
- Add tests for the new export behavior and legacy onStart loading

Fixes #3116

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Co-authored-by: nighca <1492263+nighca@users.noreply.github.com>

* fix(animation): add missing blank line between test cases

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Co-authored-by: nighca <1492263+nighca@users.noreply.github.com>

* feat(animation): add loop field to ActionConfig type

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Co-authored-by: nighca <1492263+nighca@users.noreply.github.com>

* feat(animation): add soundLoop field with default false, parse loop from raw config

- Add soundLoop boolean field (default false) to AnimationInits and Animation class
- Add setSoundLoop() method to Animation
- Parse loop from onPlay/onStart in load() for backward compatibility
- Export loop: true in onPlay only when soundLoop is true (omitting it preserves old behavior)
- Preserve soundLoop in clone()
- Add tests for load/export/clone of soundLoop field

Generated with [codeagent](https://github.com/qbox/codeagent)
Co-authored-by: nighca <1492263+nighca@users.noreply.github.com>

* fix(animation): always export loop field in onPlay, including loop: false

Export loop: false when soundLoop is false so the exported config is
explicit. "default false" only applies during loading when loop is absent
from the raw config.

Generated with [codeagent](https://github.com/qbox/codeagent)
Co-authored-by: nighca <1492263+nighca@users.noreply.github.com>

* fix(animation): remove onStart.loop handling, no legacy loop field

onStart is a legacy field predating the loop feature; old configs using
onStart never contain loop. Only read loop from onPlay.

Generated with [codeagent](https://github.com/qbox/codeagent)
Co-authored-by: nighca <1492263+nighca@users.noreply.github.com>

* fix(animation): only set soundLoop when sound is valid

soundLoop is now set inside the else branch so it is only assigned
when the sound lookup succeeds and soundId is set.

Generated with [codeagent](https://github.com/qbox/codeagent)
Co-authored-by: nighca <1492263+nighca@users.noreply.github.com>

* fix(animation): assert soundLoop is false in legacy onStart load test

Generated with [codeagent](https://github.com/qbox/codeagent)
Co-authored-by: nighca <1492263+nighca@users.noreply.github.com>

* fix(animation): remove duplicate loop export test case

'should export loop: false in onPlay when soundLoop is false (default)'
is fully covered by 'should export sound binding using onPlay' which
already asserts { play: ..., loop: false }.

Generated with [codeagent](https://github.com/qbox/codeagent)
Co-authored-by: nighca <1492263+nighca@users.noreply.github.com>

---------

Co-authored-by: xgopilot <noreply@goplus.org>
Co-authored-by: nighca <1492263+nighca@users.noreply.github.com>
* fix(animation): revert sound binding to onStart temporarily

* test(animation): document temporary skipped onPlay cases

* docs(animation): clarify temporary onStart export comment
* Sync SPX overload documentation mappings

* Address review feedback

* Handle fennoai review feedback
Replace the existing product API paths with the new resource-oriented
contract. Move authenticated-user collections under `/user/*`, public
user collections under `/users/{username}/*`, and relationship
membership operations to idempotent `PUT` routes.

Add operation IDs, specific path parameter names, and `Location`
headers for created resources while preserving moved-resource response
semantics for renamed resources.

Updates #3144

Signed-off-by: Aofei Sheng <aofei@aofeisheng.com>
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Code Review

This pull request updates the spx version to 2.0.1, increases the maximum file size limit for the sb2xbp service, and introduces significant improvements to the animation video preview component, including enhanced seeking and playback logic. It also refines API documentation, adds support for sound looping in animations with backward compatibility for legacy onStart configurations, and includes various UI component updates and dependency management changes. The review comments identified a visual misalignment in the video preview, a logic error regarding sound looping defaults, and a casing inconsistency in the API documentation, all of which are actionable and should be addressed.

.segment {
position: absolute;
margin: 0 -5px;
margin: 0 calc(-1 * var(--track-padding));
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high

The negative margin on .segment causes a visual misalignment between the segment markers and the playhead (.current-time). While the playhead's position is relative to the .track-inner container, the negative margin shifts the segment and its markers by var(--track-padding) (11px) to the left, making them represent different time values at the same horizontal position. Removing this margin ensures they use the same coordinate system.

  margin: 0;

if (sound == null) console.warn(`Sound ${soundName} not found when creating animation ${name}`)
else {
soundId = sound.id
soundLoop = onPlay?.loop ?? false
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medium

The default value for soundLoop when using onPlay should be true according to the comment in ActionConfig. The current implementation defaults to false in all cases. This suggestion ensures the correct default is applied based on whether onPlay or onStart is being used.

Suggested change
soundLoop = onPlay?.loop ?? false
soundLoop = onPlay ? (onPlay.loop ?? true) : (onStart?.loop ?? false)

Comment on lines +172 to +173
hSB,"HSB(50, 100, 100)",Define HSB color
hSBA,"HSBA(50, 100, 100, 100)",Define HSBA color
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medium

The API names hSB and hSBA have been changed to start with a lowercase 'h', which is inconsistent with the HSB and HSBA usage in the snippets and standard Goplus/Spx naming for these functions. This may also cause issues with documentation lookup if the matching is case-sensitive.

Suggested change
hSB,"HSB(50, 100, 100)",Define HSB color
hSBA,"HSBA(50, 100, 100, 100)",Define HSBA color
HSB,"HSB(50, 100, 100)",Define HSB color
HSBA,"HSBA(50, 100, 100, 100)",Define HSBA color

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6 participants