A WIP and unofficial baymesh CLI and Python library for validating nodes that are a part of the Meshtastic Bay Area Group's mesh network. It's most useful as a way to doublecheck your work after following the Bayme.sh Getting Started Guide, since the settings can be fiddly and easy to get wrong.
This project is in an experimental state. No support is offered yet!
- Python 3.11+
- macOS, Linux, or Windows
To install the baymesh CLI, install via Homebrew:
brew install gtaylor/baymesh/baymeshOr PyPi:
pypi install baymeshTo run your node through a guided setup flow, connect it via USB and run:
baymesh setupThis will leave you with a set of reasonable defaults applied to your node.
If you'd like to make sure that your node is compliant with the Bay Mesh Recommended Settings, connect it via USB and run:
baymesh validateThe CLI will recommend settings changes if it finds anything out of spec.
To get your environment set up, you'll need the uv package manager. See Installing uv. Once uv is installed, do the following:
git clone [email protected]:gtaylor/baymesh-cli.git
cd baymesh-cli
make setup-dev
# Do your dev work here and run linters and tests afterwards:
makeThe contents of this repository are licensed under the GPLv3. A copy of the license may be found in the LICENSE file in the repo root.