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Releases: hocha113/CalamityOverhaul

0.9.0.2.5

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@hocha113 hocha113 released this 30 Jun 18:33
  1. Fixed an issue where the gift event wouldn't trigger properly in multiplayer
  2. Increased the selling price of cyberware
  3. Improved Viktor the ripperdoc's dialogue flow and adjusted the HUD layout
  4. The dialogue window with Viktor will now close properly when you move out of interaction range
  5. Flatfish's skill cooldown now correctly pauses while the game is paused, such as when the skill wheel is open
  6. Improved the Mechanical Skeletron's behavior in multiplayer

0.9.0.1.9

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@hocha113 hocha113 released this 15 Jun 18:11
  1. Rework all greatsword-type weapons.
  2. Rework selected firearms.
  3. Improve and refine localization translations.
  4. Rework the Halibut HUD.
  5. Add the ripperdoc Victor.
  6. Completely rework the Mechanical Boss.

0.9.0.1.5

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@hocha113 hocha113 released this 02 Jun 17:16
  1. Implemented several performance optimizations, resulting in a noticeable framerate improvement in most particle-heavy scenes
  2. Updated the textures for different types of modification molds.
  3. Optimized the game feel of Hacking Mode and buffed several damage-dealing hacking protocols.

0.9.0.1.1

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@hocha113 hocha113 released this 13 May 15:04

The update log will be attached later.

0.9.0.0.8

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@hocha113 hocha113 released this 08 May 17:27
  1. Added a sound effect for when the shpc's right-click charge is full
  2. Fixed a bug where the shpc's domain time-stop could be used infinitely under certain operations
  3. Fixed a bug where the Halibut does not display as cleared after completing all trials
  4. Fixed abnormal stat values for shpc components
  5. Reduced the probability of duplicate components appearing in the two types of security crates
  6. Fixed a bug where legendary weapon quests could not be properly completed when the weapon is not in the backpack
  7. Modified the bottom-left ram display for the shpc, the grid display will now be canceled when the ram cap is greater than 19
  8. Fixed a bug where hack time could be turned on when dead
  9. Fixed a bug where hack time incorrectly parsed biological threat and projectile information
  10. Fixed a bug where hack time would clear and restore flight time under specific circumstances
  11. Modified the domain simplification settings, the shpc's domain can now be simplified
  12. Added a guide below the legendary weapon trials to avoid being unable to find the trial quest panel
  13. Fixed a bug where hack time failed to correctly stop player or monster states
  14. Fixed an issue where the Book of the Forgotten World could not take effect correctly
  15. Fixed frame drops caused by the Halibut's overlapping attacks
  16. Fixed a bug where domains and skills could be used during hack time
  17. Fixed a bug where banishment caused worm-type or multi-segmented units to become misaligned
  18. Added a large number of new components, adjusted the stats of all components, and adjusted the shpc's stats
  19. Added a large amount of autonomous dialogue for the shpc, the shpc will now gift the player components after boss fights
  20. Slightly increased the ram consumption of the shpc's first-layer domain
  21. Added an outline glow effect to the overhauled ai Destroyer, making it more eye-catching while indicating its attack state
  22. Added a bit of stat value to damaging hacks
  23. Added presets to the shpc's module modification
  24. Now modules do not need to be at the shpc's module modification to view specific attributes
  25. Now arrows fired by Murasama and Pallbearer will ignore half of the damage reduction of targets with ≤90 regular damage reduction
  26. Fixed abnormal stats for Murasama and adjusted the Murasama quest sequence to make it more reasonable
  27. Optimized the pinned quest panel, legendary weapon quests can now be displayed compactly, more in line with UI design principles
  28. Implemented requirement limits for hack skills, players need to connect smart weapons or implant cyberware to use hack time
  29. Optimized the multiplayer experience, shpc can normally use domains and skills in multiplayer mode, and remains normal from teammates' perspectives
  30. Added King Slime rework

0.9.0.0.3

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@hocha113 hocha113 released this 03 May 16:29
  1. Removed most of the cross-content with Calamity, completely reworked the mod's core system, and added many new features and mechanics.
  2. Removed all weapon overrides (excluding Legendary weapons).
  3. Removed Remorse.
  4. Removed Bloodgold Mold.
  5. Removed the Overhaul Tome.
  6. Removed the Draedon Remote and the Post-Moon Lord EX Mech Riot.
  7. Removed the Magazine system.
  8. Removed the Recoil system.
  9. Completely reworked the SHPC.
  10. Reworked the Quest/Entrustment system.
  11. Reworked the three UI styles for the Quest Log: Wasteland, Tech, and Forest.
  12. Reworked the Halibut side quest: [Fish Oil Collection].
  13. Reworked the Aria of the Cosmos.
  14. Reworked the visual effects for the Ocean Domain.
  15. Reworked the visual effects for the Pandemonium.
  16. Added a new Boss health bar style, which can be toggled in the Interface Settings.
  17. Fixed an issue where the contents of the Old Chest could cause the item held on the cursor to have infinite knockback.
  18. Reworked the Thermal Generator.
  19. Added the weapon: Stellar Battleship (Starfleet).
  20. Reworked the dialogue box styles for the Sea and Brimstone.
  21. Fixed the Quest Log (item) so it now displays different animation states depending on whether the interface is open or closed.

0.9.0.0.1

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@hocha113 hocha113 released this 02 May 16:01

This is a preview of the major 0.9 update, released as a Beta version. The truly stable version will be provided in a subsequent update.

0.8.0.8.2

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@hocha113 hocha113 released this 03 Mar 17:53
2c55a4a

Hotfix

0.8.0.8.1

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@hocha113 hocha113 released this 01 Mar 18:35
841b140

Hotfix

0.8.0.7.9

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@hocha113 hocha113 released this 27 Feb 19:19
1e1e096

Hotfix