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Of course, tested it, works, fixed my performance issues |
drmFD() from allocators is not always equal, because we reopen them inside AQ for refcounting, meaning they get duplicated and become their own fds, so checking if fd1 == fd2 ends up wrong. introduce sameGpu in MiscFunctions that checks the actual drmDevice meaning we can now even check if a rendernode is the same gpu as a display node if we want.
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drmFD() from allocators is not always equal, because we reopen them inside AQ for refcounting, meaning they get duplicated and become their own fds, so checking if fd1 == fd2 ends up wrong.
introduce sameGpu in MiscFunctions that checks the actual drmDevice meaning we can now even check if a rendernode is the same gpu as a display node if we want.
fixes blitting and multigpu paths that was hit on single gpu situations.
found by @Arisa-Snowbell see more at #13229