Uses gradient noise and GPGPU programming techniques to dynamically generate a massive detailed terrain, featuring multiple biomes and allows for intense customisation.
- Clone this repository
- Run
GetLibraries.bat. This will download the required.liband.dllfiles to build and run the application. - Open
CMP305_Coursework.slnin Visual Studio. - Build the solution.
- Use
WASDto move the camera. UseEandQto move the camera vertically. - Hold right-click and drag to rotate the camera.





