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  • Close out #482: the ~1,060 FA.EXE functions still outside db/ are read with the disassembly open — the mission runtime (#485), ArmPlane/DAMAGE (#487), the cockpit sensors (#486), the player-facing shell (#492), and the five small systems (#493) — plus the #488 doc-audit remainder. Ships incrementally as v0.8.x releases; done when the coverage ratchet reaches zero-or-waived for FA.EXE. Sequenced before the fxe runtime (v0.9.0, its own milestone) so the source port generates from a database that covers the binary.

    No due date
    28/34 issues closed
  • Ships as v0.9.0, after the RE Coverage milestone (v0.8.x). Build fxe (the fx-engine): a committed, clean-room, modern C++ source port of the game executable, generated from db/ + RE docs. Give it user-provided FA content and it plays the game the way FA.EXE did, rendering via the shared fx_render module (software + OpenGL today, Vulkan later) and modern audio. The executable-level analog of fx_lib/fx/fxs. Generator = source of truth; committed C++ kept in sync by CI. Source-port legal model (ADR-0002 + NOTICE). Validation lens, not a fa-bridge dependency; not a 1.0 gate.

    No due date
    61/64 issues closed
  • PLT gaps closed on the Windows bench, ATF/USNF verified, 1.0 audit passed, v1.0.0 + maintenance mode.

    No due date
    0/10 issues closed