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Update dependency mapbox-gl to v3.27.0 - #177

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Update dependency mapbox-gl to v3.27.0#177
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renovate/mapbox-gl-3.x-lockfile

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@renovate renovate Bot commented Mar 5, 2024

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This PR contains the following updates:

Package Change Age Confidence
mapbox-gl 3.1.23.27.0 age confidence
@​types/mapbox-gl 3.1.03.5.0 age confidence

Release Notes

mapbox/mapbox-gl-js (mapbox-gl)

v3.27.0

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Features and improvements ✨
  • Upgrade to Typescript 7
  • Add cross-source HD roads elevation for symbols
  • Improve character rotation logic for some CJK characters in vertical text rendering mode
Bug fixes 🐞
  • Fix raster-array out of bounds assertion error for non-mecator projections
  • Fix error when object-property strings were used in expressions
  • Fix wrong access token used on multi-map environments
  • Fix number-format dropping min/max-fraction-digits when they were 0
  • Fix line-aligned label placement during globe-mercator transition
  • Fix crash when using style expressions with prototype-derived keys
  • Fix atlas cache returning another scope images
  • Fix Style#{get,set,remove}FeatureState with {target: {layerId}} so imported-layer targets resolve against their own fragment's sources instead of the root style's
  • Fix missing building along tile borders
  • Fix dynamic imports in UMD
  • Fix import.meta crash under modern bundlers
  • Fix setPaintProperty on symbol properties with a transition duration of 0

v3.26.0

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Breaking changes ⚠️
  • Remove transition and interpolated flags from the camera-projection style property — enum properties cannot be transitioned, so these flags were incorrect.
Features and improvements ✨
  • Make published TypeScript declarations self-contained, fixing consumer builds that failed with skipLibCheck: false.
  • Improve terrain raycast accuracy for mouse events, camera fitting, and other pointer interactions.
  • Improve landmark model LOD switching with size-based distance heuristics for better rendering performance.
Bug fixes 🐞
  • Fix hd-road-markup elevated lines rendering flat with zero-exaggeration terrain.
  • Fix viewport-y symbol sorting causing a Vertex buffer is not big enough for the draw call error when a symbol bucket had multiple segments.
  • Fix multilinestrings not displaying labels correctly.
  • Fix parametric colors sometimes loading the wrong cached image.

v3.25.0

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Breaking changes ⚠️
  • Switch the ESM entry point to named exports (import * as mapboxgl from 'mapbox-gl/esm') so that modern bundlers can eliminate small unused parts of the code. Replace mapboxgl.accessToken with Map accessToken option. Most of the bundle still can't be statically eliminated, but this release also improves lazy loading of code at runtime, with more improvements on the way.

v3.24.1

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Bug fixes 🐞

  • Fix an issue with custom layer rendering alongside data-driven line-emissive-strength.

v3.24.0

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v3.23.1

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Bug fixes 🐞
  • Fix a rendering error occurring with fill-extrusion layers when terrain is enabled in specific edge cases.

v3.23.0

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Features and improvements ✨
  • Improve the performance of symbol layers on old devices.
  • Add TileProvider for raster and raster-dem sources, adding support for PMTiles with raster tiles.
  • Enable client-side fontstack compositing by default. When multiple fonts are requested they are now fetched individually and composited on the client.
  • Promote interactions API to stable.
  • Add a bundler-friendly ESM bundle in the NPM package (import mapboxgl from 'mapbox-gl/esm').
  • Lazy-load procedural buildings and precipitation code when using the ESM entry point.
Bug fixes 🐞
  • Fix values smaller than 1 in line-dasharray not working.
  • Fix a render issue where black boxes could appear instead of symbols briefly in some environments.
  • Fix scale-factor being applied twice to icons with feature-dependent icon-size.
  • Fix redundant WASM requests on map load when using the Standard style.
  • Fix hillshade rendering issue when using Safari in private browsing mode.

v3.22.0

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Bug fixes 🐞
  • Fix a crash on PowerVR devices.
  • Fix nested scopes support in clip layers.
  • Skip sub-pixel line dilution for intentionally thin lines.
  • Skip map-sessions request when baseApiUrl is not a Mapbox host.

v3.21.0

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Features and improvements ✨
  • Introduce the TileProvider API, a mechanism for extending GL JS with custom vector tile providers.
  • Add first-class support for PMTiles via the new TileProvider API and an official plugin (``mapbox-gl-pmtiles-provider.js`) that loads on demand.
  • Add experimental line-blend-mode property for rendering lines using additive or multiply blending.
  • Slightly improve overall map loading times.
  • Improve symbol layer rendering performance (by adopting Uniform Buffer Objects for data-driven properties).
  • Improve indoor maps loading performance.
Bug fixes 🐞
  • Fix dragging gesture not working on the compass control.
  • Various fixes and improvements for the Appearances API.
  • Fix an edge case when combining custom icons with images included in the style's sprite.
  • Fix setWorldview not updating layout properties correctly.
  • Fix an issue when rendering stacked underground 3D roads.
  • Fix line dashes with non-integer total array lengths.
  • Fix various rendering issues when using *-cutoff-fade-range properties.
  • Fix clip layer not clipping fill-extrusion ambient occlusion.

v3.20.0

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Features and improvements ✨
  • Improve memory efficiency by sharing image resources for symbol layers across map tiles.
Bug fixes 🐞
  • Fix icons disappearing when changing the color theme.
  • Fix display of symbols added via the Appearances runtime API.

v3.19.1

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Bug fixes 🐞
  • Removed the unused @types/mapbox__point-geometry package that was causing some Typescript builds to fail.

v3.19.0

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Features and improvements ✨
  • Promote elevated lines properties to stable: line-z-offset and line-elevation-reference.
  • Add experimental text-size-scale-range and icon-size-scale-range style properties.
  • Add experimental Map#setScaleFactor/Map#getScaleFactor methods for controlling symbol layer scaling.
  • Apply global scale factor to images within text-field.
  • Fix z-fighting for elevated raster layers.
  • Add raster-elevation-reference paint property to elevate raster layers relative to ground instead of sea level.
  • Add line-elevation-ground-scale layout property to scale elevated lines with terrain exaggeration.
  • Use native async/await when loading models. Note: Please ensure GL JS is excluded from transpilation in your build setup.
  • Explicitly state minimum supported browser versions in browserslist.
  • Support pitch and distance expressions in filters.
  • Support incremental updates when using setFeatureState.
  • Add experimental Map#setNearClipOffset/Map#getNearClipOffset methods to control the near clip offset when ortohographic projections are used.
Bug fixes 🐞
  • Fix RasterArrayTileSource#reload() not working correctly.
  • Add request cancellation support to the ModelSource.
  • Fix flickering of aliased thin lines.
  • Fix elevated line bevel join artifacts at sharp corners.
  • Fix regressions in NavigationControl.
  • Fix namespace conflicts in different featuresets' selectors.
  • Recalculate layers with visibility: none in case properties were changed.
  • Fix bug in border update logic of fill-extrusion layer, overriding clip layer's behaviour.
  • Fix empty tiles on non-integer maxZoom when terrain was used.
  • Fix prototype pollution via Style JSON.

v3.18.1

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Features and improvements ✨
  • Add support for visibility property in clip layers.
  • Improve raster-color precision for fine-grained value ranges.
Bug fixes 🐞
  • Fix color interpolation throwing errors in edge cases.
  • Fix appearances with no icon-size.
  • Fix disappearing symbols when used with elevated raster layers.

v3.18.0

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Features and improvements ✨
  • Add scaleFactor support for images within text-field.
  • Add showButton option to GeolocateControl that allows hiding the control button.
  • Add followUserLocation option and setFollowUserLocation method to GeolocateControl to control whether the map follows the user's location.
  • Improve GeolocateControl timeout handling.
  • Add support for text-rotate, text-size, and text-offset properties in appearances.
  • Add shadow-draw-before-layer property to directional light, allowing control over shadow draw order in the layer stack.
  • Add model-allow-density-reduction property to model layers. (h/t @​JoshuaJMoore)
Bug fixes 🐞
  • Fix interaction handlers not working on model layers.
  • Fix stretchable icons without icon-text-fit rendering with an incorrect size.
  • Fix icon-size not working correctly with coalesce expressions.
  • Fix raster-color interpolation when using nearest raster-resampling.
  • Fix render cut off for elevated raster-layer rendering in ortho projection range.
  • Fix symbol placement with optional and missing parts.
  • Expose all error properties for GeolocateControl error event (h/t @​lucavb).
  • Fix an error when querying multipolygons in dynamic: true mode.
  • Fix AttributionControl links sanitization.
  • Fix appearances with no icon-size using the default value instead of the layout-defined one.
  • Fix updates to model source via ModelSource.setModels while models are still loading.
  • Fix polygon clipping precision errors causing rendering artifacts in elevated structures.
  • Preserve featuresets in map.getStyle() output.
  • Expose TypeScript types from @mapbox/mapbox-gl-style-spec for direct imports.

v3.17.0

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Features and improvements ✨
  • Add experimental ESM support.
  • Make line-emissive-strength data-driven.
  • Remove experimental flag from the extra_bounds property of raster and vector sources.
  • Remove experimental flag from model layer.
  • Remove experimental flag from building layer.
  • Improve vector icons rasterization performance.
  • Improve shadow rendering performance.
  • Improve building layer performance.
  • Improve shader initialization performance.
Bug fixes 🐞
  • Fix polygon rendering for dynamic GeoJSON sources.
  • Fix raster-array layers not working on iOS < 18.4.
  • Fix a performance issue for symbol layers with zero fade duration and static camera.
  • Fix occasional WebGL texture warnings when rendering terrain.
  • Fix features not being localized in dynamic filters when a worldview is set.
  • Fix an issue with clipping models on Standard.
  • Fix an issue with models flashing on setData.
  • Fix an issue with incorrect scoping of models added during runtime.
  • Fix line patterns not elevating properly on HD roads.
  • Sanitize attributions in AttributionControl.
  • Correctly support filtered features in appearances.
  • Fix an issue occuring when expressions are used in appearances.
  • Fix appearance optimization that resulted in wrong appearances being rendered.
  • Fix appearance icons not changing when feature state changed multiple times.
  • Improve TypeScript types.

v3.16.0

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Features and improvements ✨
  • Introduce experimental Appearances API for managing layer styling based on feature state.
  • Add Map setLayerProperty that combines setLayoutProperty & setPaintProperty into one method for convenience.
  • Add support for node/material overrides & other improvements to model source and layer.
  • Various improvements & fixes for upcoming 3D features (indoor, procedural buildings & elevated roads).
  • Add response headers to the sourcedata event data.
  • Improve TypeScript types for style specification.
Bug fixes 🐞
  • Fix raster particle layer not rendering correctly on styles with emissive light.
  • Fix icons of different sizes rendering incorrectly in appearances.
  • Fix worldview filtering with dynamic expressions.
  • Improve accuracy of queryRenderedFeatures for model layers.
  • Fix a bug with heatmap sometimes disappearing after switching projection.
  • Fix rendering of model layer with vector source on globe projection.
  • Fix flickering of fill-extrusion buildings when using clip layers.
  • Fix inaccuracies in 3D model query intersection.
  • Fix the passing of GeolocationPosition to geolocate event listeners.
  • Fix the placement of line-aligned text with a non-default scaleFactor.

v3.15.0

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Features and improvements ✨
  • Add queryRasterValue method for querying values in raster-array layers.
  • Add icon-image-use-theme property.
  • Add support for Mapbox vector tiles with precalculated line metrics (for line gradients).
  • Improve HD Roads loading performance.
  • Optimize applying LUT when updating images at runtime.
  • Improve TypeScript types in Style Spec validation methods.
  • Slightly improve hsla expression performance.
  • Optimize applying LUT for patterns.
  • Round queryRasterValue results to 12 decimal digits to fix precision issues.
  • Improvements on typing and testing.
Bug fixes 🐞
  • Fix an issue with refreshing expired raster array tiles.
  • Fix an error on GeoJSON with "Infinity" and similar ids.
  • Fix GL_INVALID_VALUE console warning on Mapbox Satellite Standard and a few other styles.
  • Fix model layer positioning during globe to mercator transition.
  • Fix an issue with incorrect transparency for some icons with LUT applied.
  • Fix an issue where updating *-occlusion-opacity properties didn't have any effect.
  • Fix an issue with MRT layers throwing an error when reloading.
  • Fix occlusion layer ordering.
  • Fix an issue where using too many data-driven properties on the symbol layer could break the map.
  • Fix gradients and interpolations with fully-transparent colors.
  • Fix model layer density reduction.
  • Fix performance regression on styles that use feature-state expressions.

v3.14.0

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Breaking changes ⚠️
  • Imported styles will use the glyphs URL template from the root style instead of their own.
Features and improvements ✨
  • Add a split expression to divide a string into an array of substrings based on a specified delimiter.
  • Improve memory usage for GeoJSON sources.
Bug fixes 🐞
  • Fix an issue with querying rendered features during the globe-to-Mercator transition.
  • Fix resources cleanup when removing a map with a terrain or/and vector icons.
  • Fix an issue where a single primary image was not rendered correctly with icon-image-cross-fade.
  • Fix an edge case involving the mixing of vertical and horizontal writing modes.
  • Fix rendering of multiple raster layers from a single raster-array source.
  • Fix restoration of maps with background patterns, heatmap, image, video, or raster sources after WebGL context loss.
  • Fix memory spike when calling setData on large datasets.

v3.13.0

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Breaking changes ⚠️
  • interpolate expression will interpolate between non-alpha-premultiplied colors. The change might affect raster-particle-color, line-gradient, and heatmap-color.
  • rgb expression will return non-premultiplied-alpha color.
Features and improvements ✨
  • Add the ["worldview"] expression, which returns the current worldview of the map.
  • Add model-translation support for batched model layers.
  • Improve indoor level interaction.
  • Add support of gradient transforms in the fill style of vector icons.
Bug fixes 🐞
  • Fix querying and styling issues with multiple model layers referencing the same source.
  • Fix mapbox-gl-rtl-text v0.3.0 plugin not loading in certain configurations.
  • Fix icons with text-variable-anchor disappearing.
  • Fix minor distortions on vector icons in some cases.
  • Fix zooming over terrain with negative altitude values.
  • Fix interactions to not throw on mouseleave without mouseenter.
  • Fix shadow rendering issues on underground structures.
  • Fix striping artifacts when rendering shadows on some GPU configurations.
  • Fix errors when viewing a style with filtered model layers.
  • Fix parsing of color-use-theme property of 3D lights.
  • Fix feature-dependent config expressions (h/t @​brncsk) #​13453.
  • Fix reset of the indoor floorplan selection after moving the camera.
  • Fix excessive rerendering of the map after setStyle with the same URL of an import.
  • Fix source reloading during mercator-globe transition with terrain.
  • Fix color of semi-transparent vector icons.
Workflow 🛠️
  • Switched from CircleCI to GitHub Actions for continuous integration tests.

v3.12.0

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Features and improvements ✨
  • Add experimental support for rendering 3D road intersections.
  • Add shadow rendering support for elevated lines.
  • Add wrapTileId property to CustomLayerInterface to control whether tile IDs are wrapped across world copies during rendering.
  • Add line-pattern-cross-fade, fill-pattern-cross-fade, and fill-extrusion-pattern-cross-fade properties for smooth transitions between pattern images.
  • Add support for extra_bounds in TileJSON for more fine-grained control over tile requests, particularly when dealing with sparse data coverage.
  • Improve performance by lazy loading 3D models.
  • Slightly improve JS bundle sizes.
  • Various TypeScript types improvements.
Bug fixes 🐞
  • Fixed an issue where calling setData on symbol layers could cause flickering.
  • Expose CustomSourceInterface TypeScript type that was missing in the public interface.
  • Fix some edge cases related to rendering of elevated structures.
  • Relax line-gradient validation to work not only on GeoJSON, but also on vector tile sources if they have mapbox_clip_start and mapbox_clip_end properties precomputed.
  • Fix styleimagemissing event not firing in certain scenarios.

v3.11.1

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  • Improve icon loading performance, in particular for landmark icons.
  • Fix undefined passed in Marker options not falling back to default values.

v3.11.0

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Breaking changes ⚠️
  • The at expression does not interpolate anymore. Please use at-interpolated if you want to keep the old behavior.
Features and improvements ✨
  • Add landmark icons. Landmark icons are stylized, uniquely designed POI icons that indicate the most popular and recognizable landmarks on the map. At the time of this release, we have landmarks for 5 cities: London, Berlin, New York City, San Francisco, and Tokyo.
  • Add at-interpolated expression as the interpolated counterpart to the at expression.
  • Add altitude marker property to adjust elevation. (h/t @​yangtanyu) #​13335.
  • Add getCooperativeGestures and setCooperativeGestures map methods to control cooperative gestures logic after the map is initialized.
  • Add getGlyphsUrl and setGlyphsUrl map methods to manage the glyphs endpoint URL.
  • Add pitchRotateKey map option to override the modifier key for rotate and pitch handlers.
  • Add filtering support for model layers.
  • Add support for vector icons color parameters with alpha values.
Bug fixes 🐞
  • Hide labels with unreadable angles.
  • Fix rendering of vector image in text on HiDPI screens.
  • Ensure Katakana and CJK symbols render correctly in vertical writing mode.
  • Fix popup position update on map move. (h/t @​ThugRaven) #​13412
  • Fix rendering of self-intersecting elevated lines.
  • Prevent line pattern from turning black at certain zoom levels when shadows are enabled.
  • Fix missing triangles in variable-width lines.
  • Improve Style-Spec validator types.
  • Fix reloading of tiles in style imports.
  • Fix issue where updated images were never cleared after patching them.
  • Fix rendering performance regression related to use-theme.

v3.10.0

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Features and improvements ✨
  • Add support for data-driven *-use-theme properties.
  • Improve rendering of complex SVG clip paths for vector icons.
Bug fixes 🐞
  • Fix some mouse gestures for Firefox 136 and later on Mac OS.
  • Fix issue where the close popup button was hidden from screen readers.
  • Fix updating of schema config values of imported styles.
  • Fix line placement symbol disappearing issue during transition from globe.
  • Fix queryRenderedFeatures not working on duplicated model layers.
  • Fix in-place update for SDF image.
  • Fix LUT not being applied to in-place updated image.
  • Fix various issues with using mouseenter and mouseleave with Interactions API.
  • Fix error with interactible map elements during interaction with a map that wasn't fully loaded.
  • Fix rendering of elevated and non-elevated lines on the same layer.
  • Fix pixel ratio handling for patterns with vector icons.
  • Fix positioning of vector icons with modified icon-size.
  • Fix a blank map issue after WebGL context loss.
  • Fix loss of precision for close to camera models.
  • Fix transparent models not being culled when terrain is enabled.

v3.9.4

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  • Fix vector icons rendering with stretch areas on high DPI devices.

v3.9.3

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  • Fix issues when updating feature state on symbol layers.
  • Fix canvas source not rendering correctly after a canvas resize.

v3.9.2

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  • Fix display of user-rendered images.
  • Fix a broken build issue in specific bundling configurations using Vite or ESBuild.
  • Fix console error issue that sometimes occur during map initialization.

v3.9.1

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  • Fix an error when using background patterns on styles with vector icons enabled.
  • Fix queryRenderedFeatures not working on styles with custom layers.
  • Fix small rendering artifacts on line corners when using patterns with line-join: none.
  • When using queryRenderedFeatures and querySourceFeatures with featureset, fix filter option to apply to featureset selectors rather than original properties, and add featureNamespace validation.
  • Fix queryRenderedFeatures missing source, sourceLayer and layer properties in resulting features where they should be present.

v3.9.0

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Breaking changes ⚠️
  • Rename featureset property to target in addInteraction and queryRenderedFeatures options.
Features and improvements ✨
  • Add experimental vector icons support.
  • Add experimental precipitation support through snow and rain style properties.
  • Add experimental features for interactive indoor maps.
  • Add to-hsla expression.
  • Add *-use-theme property to override the color theme for specific layers.
  • Add support for color-theme overrides in imports.
  • Add per-feature mouseenter, mouseover, mouseleave, and mouseout events for addInteraction.
  • Enable mixing featuresets and layers in the Map#queryRenderedFeatures.
  • Improve landmark rendering performance.
  • The clip layer is now stable and no longer marked experimental.
Bug fixes 🐞
  • Fix crash on devices with PowerVR GPUs.
  • Fix dark shade of fill-extrusion buildings caused by specific light directions.
  • Fix double shadowing on lines at ground level.
  • Fix shadow acne from 3D structures close to the ground.
  • Fix update of state-dependent features during brightness changes.
  • Fix an edge case with fill extrusions around tile borders not being updated correctly on terrain load.
  • Fix a race condition where using line-z-offset would sometimes break layer rendering order.

v3.8.0

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Features and improvements ✨
  • Add experimental support for style-defined featuresets, an upcoming way to query features in Mapbox Standard and other fragment-based styles.
  • Add experimental Map addInteraction/removeInteraction methods that make it easier to manage map interactions like clicking and hovering over features.
  • Add experimental support for elevated lines with line-cross-slope and line-elevation-reference properties.
  • Add experimental scaleFactor map option and setScaleFactor method to increase map label size (useful for improving accessibility or adjusting text size for different devices).
  • Add support for using line-progress expression in non-data-driven line properties.
  • Improve performance of dynamic brightness changes.
  • Minor optimizations to reduce load time.
Bug fixes 🐞
  • Fix localization when setting a worldview on the Mapbox Standard style.
  • Fix raster array rendering on some Android devices.
  • Fix an issue where fill-extrusion buildings would disappear when zooming out.
  • Fix line joins for thick semi-transparent or blurred lines.
  • Improve appearance of line corners with densely placed vertices.
  • Fix anti-alising aftifacts on blurred lines.
  • Fix call stack overflow caused by repeated addImport calls.
  • Fix failures when handling non-renderable characters.
  • Fix rendering of Osage script.
  • Fix certain edge cases when using config expression in filter properties.
  • Fix patterned fill extrusions being visible with zero opacity alpha.
  • Fix data-driven symbol-z-offset not working properly.
  • Fix fill extrusions on terrain producing WebGL warnings in some cases.
  • Fix line-emissive-strength not being applied to patterned lines.

v3.7.0

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Features and improvements ✨
  • Add background-pitch-alignment property of the background layer, which is set to map by default but can now be set to viewport. Useful for highlighting individual features by dimming the rest of the map with a semitransparent background.
  • Add new control positions (top, right, bottom, and left) (h/t @​Ethan-Guttman).
  • Add retainPadding option for camera movement methods, which can be set to false for pre-v3.4 padding behavior.
  • Add config expression support in layer filter.
  • Add symbol elevation properties: symbol-z-offset and symbol-elevation-reference.
  • Add the fill-z-offset property for fill layers.
  • Improve Map#fitBounds for the alternative projections.
  • Improve terrain hillshade lighting anchored to viewport.
  • Improve shadow casting from 3D models.
  • Improve error messages for invalid expressions.
  • Skip landmarks rendering when the camera is inside them.
  • Improve type checking for the Map#setPaintProperty and Map#setLayoutProperty methods.
  • Allow the string event type in Map event handlers.
  • Expose RequestTransformFunction, ResourceType, and RequestParameters types.
  • Improve texture memory footprint on some platforms.
Bug fixes 🐞
  • Fix feature filtering when using 3D lights.
  • Fix pattern rendering issues on some devices at high zoom levels.
  • Fix fill-extrusion-line-width rendering for large polygons
  • Fix symbol placement ordering when symbol-z-order is set to auto.
  • Fix the issue where minzoom and maxzoom properties were ignored by clip layers.
  • Fix handling previously hidden models in clip layers.
  • Fix directional light cast-shadows property type.
  • Fix an edge case that could produce setStencilMode-related error in the console with the dev build.
  • Fix an issue where some fill extrusions could temporarily disappear when zooming quickly in certain areas.
  • Fix an edge case that could cause flickering on a far plane on high zooms.

v3.6.0

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Features and improvements ✨
  • Add wall rendering mode to the fill-exturion layer by introducing fill-extrusion-line-width and fill-extrusion-line-alignment properties. Set fill-extrusion-line-width to a non-zero value to render walls instead of a solid extrusion.
  • Improve initial load performance.
  • Add inner glow effect for negative circle-blur values.
  • Add support for inlining TileJSON in style source definitions using data field.
  • Improve 3D models' shadow appearance.
  • Improve performance of updating config values of a style.
  • Add more descriptive expression evaluation error messages.
  • Improve TypeScript typings.
  • Improve performance of symbol occlusion (visibility checks against terrain and 3D objects).
  • Add clip-layer-scope property to limit clip layer to a specific style fragment.
  • Add Map idle method to check whether a map is idle.
Bug fixes 🐞
  • Fix isSourceLoaded flag on sourcedata event for already loaded sources.
  • Fix firing load event when all tiles fail to load.
  • Fix performance issues when GeoJSON in dynamic mode is updated too frequently.
  • Fix GeoJSON line rendering in dynamic mode.
  • Fix rasterarray layer flickering from stale tiles cache.
  • Fix spikes when viewing terrain-enabled maps in certain environments.
  • Fix Map getLayer not working properly with custom layers.
  • Fix custom layer rendering issues on globe with high pitch.
  • Fix an issue with line-trim-offset on very long lines.
  • Fix rendering issues when ground effects overlap with line layers.
  • Fix landmark visibility issues near tile borders.
  • Fix accessibility issues with compact attribution button and logo.

v3.5.2

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  • Improve 3D models rendering performance.
  • Slightly improve terrain rendering performance.
  • Fix raster particle data decoding and improve rendering quality.
  • Fix 3D lighting rendering when lookup tables (LUT) image is applied.
  • Fix shadows rendering artifacts on fill-extrusion-cutoff-fade-range.
  • Improve TypeScript API, including strongly typed Map event listeners, improved type narrowing, and more.

v3.5.1

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  • Revert default behavior of symbol occlusion behind terrain to maintain compatibility. Set icon-occlusion-opacity/text-occlusion-opacity properties to opt-in to new occlusion behavior.

v3.5.0

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Breaking changes ⚠️
  • This release marks a significant transition for GL JS, moving from Flow to TypeScript. While we have maintained backward compatibility where possible, the community typings @types/mapbox-gl are not fully compatible with the new first-class typings. Users relying on the community typings may experience breaking changes. Please remove the @types/mapbox-gl dependency and refer to the v3.5.0 migration guide for instructions on upgrading, resolving common issues, and asking questions regarding the migration to the first-class typings. We welcome your feedback and contributions to make Mapbox GL JS better.
Features and improvements ✨
  • Add color-theme property and Map setColorTheme method to enable colorization with a lookup table (LUT) images.
  • Significantly improve performance of updateData for GeoJSON sources in dynamic mode.
  • Add icon-occlusion-opacity and text-occlusion-opacity properties to fade symbols behind models and landmarks.
  • Add line-occlusion-opacity property to fade lines behind 3D objects.
  • Add experimental clip layer to filter out rendering data.
  • Add experimental line-z-offset property for a non-globe view.
  • Add model-cutoff-fade-range property to control fade out of faraway 3D buildings.
  • Improve precision of line-pattern on long lines and higher zooms.
  • Add experimental line-trim-color and line-trim-fade-range properties to customize rendering of lines trimmed with line-trim-offset.
  • Add Map getSlots method for listing available slots of a style.
Bug fixes 🐞
  • Fix a performance regression in Standard style introduced in v3.4.0.
  • Fix icon rotation during globe transition.
  • Fix GeoJSON data loss due to frequent updateData calls.
  • Improve raster-particle layer animation.
  • Fix model-front-cutoff property for Meshopt-encoded models.
  • Fix errors in the console on empty 3D tiles.
  • Fix not properly detecting fingerprinting protection when adding terrain through setTerrain.
  • Fix style.load event missing style property.
  • Fix errors when using queryRenderedFeatures on areas with missing DEM tiles when terrain is enabled.

v3.4.0

Compare Source

Features and improvements ✨
  • Add dynamic: true option for GeoJSON sources that enables partial update API with source.updateData method. Further optimizations for this mode are expected in future releases.
  • Add Map setConfig, getConfig, setSchema and getSchema methods for batch setting of style configuration options.
  • Add config option for the Map constructor and setStyle methods for conveniently setting style configuration options on map initialization.
  • Add icon-color-saturation, icon-color-contrast, icon-color-brightness-min and icon-color-brightness-max to control symbol layer appearance.
  • Introduce a new line-join mode: none to improve line pattern distortions around joins.
  • Extend model-id property to support URIs (in addition to style-defined model references).
  • Expose more parameters in map devtools UI.
Bug fixes 🐞
  • Fix an issue with flyTo ignoring padding in its options.
  • Respect padding in cameraForBounds on globe view. (h/t @​jonasnoki) #​13126
  • Fix preloadOnly not preloading tiles from style imports.
  • Fix queryRenderedFeatures for non-integer ID in non-tiled model sources
  • Fix model-scale property for large number of 3D models.
  • Fix flickering of raster-particle layer on globe view.
  • Improve rendering of low-resolution raster-array data.
  • Fix an issue with GL JS bundle not building locally on Windows.
  • Fix multiple edge cases when using symbol-z-elevate.
  • Fix rendering issues with raster-particle layer on certain Android devices.
  • Fix shadow and lighting rendering issues in certain areas when using Mapbox Standard.

v3.3.0

Compare Source

Features and improvements ✨
  • Add a new raster-array source type, representing a new experimental Mapbox Raster Tile format which encodes series of tiled raster data (such as weather time series).
  • Add a new raster-particle layer which animates particles of different speed and color based on underlying raster-array data.
  • Add addImport, moveImport, updateImport, and removeImport API methods.
  • Add getSlot, and setSlot API methods to control layers' slots.
  • Add landmarks and models support in queryRenderedFeatures.
  • Add raster-elevation support for tiled raster sources.
  • Add config expression support in fog.
  • Improve map loading performance.
Bug fixes 🐞
  • Fix zooming with the pitched camera and maxZoom.
  • Fix memory leak after removing the map. (h/t @​kamil-sienkiewicz-asi) #​13110, #​13116
  • Fix broken horizon line for some camera values.
  • Fix broken globe draping after updating style with setStyle.
  • Fix the z offset when the opacity is evaluated at 0 on the zoom change.
  • Fix the format expression in the config expression.
  • Fix adding a marker to the map that is not loaded when fog is enabled.
  • Fix symbol and icon rendering order when using symbol-sort-key property.

v3.2.0

Compare Source

Features and improvements ✨
  • Improve map loading performance.
  • Add a debug UI for the development build of GL JS, enabled with devtools: true in Map options.
  • Add imports support in map.areTilesLoaded.
  • Add support of rotation of elevated raster layers.
  • Add support of negative values for fill-extrusion-flood-light-ground-radius property.
  • Improve visual cutoff behavior of buildings when using fill-extrusion-cutoff-fade-range property.
Bug fixes 🐞
  • Fix an issue where map.flyTo with padding option was setting and overriding map's padding.
  • Issue a warning instead of a validation error if url or tiles is missing from source, i.e. in MapTiler source.
  • Fix the moiré effects on patterns in tilted map views.
  • Remove role attribute for non-visible alerts. (h/t @​jakubmakielkowski) #​13051
  • Fix an elevation of symbols above multiple fill extrusions, when some of them hidden or lowered.
  • Fix config expression chaining through nested styles and other issues related to config scope.
  • Fix a small callback-related memory leak. (h/t @​temas) #​13074
  • Fix config and format expressions not working together.

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