Releases: krypto5863/COM3D2.ExtendedErrorHandling
Releases · krypto5863/COM3D2.ExtendedErrorHandling
1.7.1
1.7
- Killed bugs
- Made options to disable message boxes
- Nutaku special user data directories are now accounted for when creating folders.
- Added verbose logging and minimal logging options in-case too many corner messages are annoying to you.
1.6.1
- Fixed the BepInEx definition just saying "instance" like a total dweeb.
Code Cleanup, added Tattoo layer fix
- Cleaned the code.
- Added a fix for tattoos that have overlays above layers 1, 2, and 3. Also fixes moles above layer 1.
Corner Message Support
Added optional support for CornerMessage. Recommended.
New function, minor cleanup
- Minor code cleanup.
- Added an optional ability to load a raw png file of the same name as a missing .tex file. This is more meant for debugging or mod development and should NOT be relied upon for mods. Toggleable in the F1 menu or config file.
Missing Folder's Auto Fix
Some players would run into crashes when a particular folder was missing. This resolves that by creating the folders if they're missing right before the game starts.
Another bug fix
- Hanging when loading a save or entering edit mode is now fixed. This wasn't a game bug, it was a flaw with the plugin.
Please keep in mind EEH replaces CCFix, ErrorTexturePlaceholder, and ExceptionHusherUpper, meaning that these should be removed or you will likely encounter issues.
Bug Fix!
- Forgot two lines that let the plugin access all variables. Fixed now.
If your game hangs on loading, then make sure you're up to date and not on a CR-Edit version.
Release 1
If you have any errors you would like handled, feel free to let me know and include a picture of the error code in console or an output_log.
For usage info, refer here: https://github.com/krypto5863/COM3D2.ExtendedErrorHandling#usage