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Releases: krypto5863/COM3D2.ExtendedErrorHandling

1.7.1

12 Jan 17:28

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Updated to use new COM3D2.API

1.7

17 Jul 21:46

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1.7
  • Killed bugs
  • Made options to disable message boxes
  • Nutaku special user data directories are now accounted for when creating folders.
  • Added verbose logging and minimal logging options in-case too many corner messages are annoying to you.

1.6.1

30 Apr 21:05

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  • Fixed the BepInEx definition just saying "instance" like a total dweeb.

Code Cleanup, added Tattoo layer fix

04 Aug 01:20

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  • Cleaned the code.
  • Added a fix for tattoos that have overlays above layers 1, 2, and 3. Also fixes moles above layer 1.

Corner Message Support

20 Jun 18:00

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Added optional support for CornerMessage. Recommended.

New function, minor cleanup

12 Apr 14:03

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  • Minor code cleanup.
  • Added an optional ability to load a raw png file of the same name as a missing .tex file. This is more meant for debugging or mod development and should NOT be relied upon for mods. Toggleable in the F1 menu or config file.

Missing Folder's Auto Fix

25 Oct 18:28

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Some players would run into crashes when a particular folder was missing. This resolves that by creating the folders if they're missing right before the game starts.

Another bug fix

04 Aug 19:53

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  • Hanging when loading a save or entering edit mode is now fixed. This wasn't a game bug, it was a flaw with the plugin.

Please keep in mind EEH replaces CCFix, ErrorTexturePlaceholder, and ExceptionHusherUpper, meaning that these should be removed or you will likely encounter issues.

Bug Fix!

01 Aug 00:04

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  • Forgot two lines that let the plugin access all variables. Fixed now.

If your game hangs on loading, then make sure you're up to date and not on a CR-Edit version.

Release 1

31 Jul 20:09
29bc0af

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If you have any errors you would like handled, feel free to let me know and include a picture of the error code in console or an output_log.

For usage info, refer here: https://github.com/krypto5863/COM3D2.ExtendedErrorHandling#usage