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SFML + OpenGL + Dear ImGUI

license language lastcommit
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Table of Contents

πŸ“– About

This is a simple template for C / C++ projects using SFML, OpenGL and Dear ImGUI under to hood to do 3D and build GUI.

✨ Features

  • πŸ”„ Reproducible: Built with Nix, this configuration can be effortlessly reproduced on other machines, ensuring a consistent setup.

  • πŸ“– Documented: Most of the parts of my configuration files are commented and documented with links and explanations if necessary

πŸ“¦ Structure

  • Directories

    • includes - Headers (.hpp/.h)
    • src - Source files (.cpp)
    • libs - External libraries
    • assets - Images, Shaders and other Resources.
    • docs - Documentation
    • tests - Test files
    • build - CMake build files
    • bin - Shared libraries (if needed)
  • Files

    • flake.nix - Environment configuration (based on dev-templates)
    • .envrc - Used by direnv to load Flakes
    • flake.lock - Used by Flakes to version packages
    • CMakeLists.txt - CMake configuration to build the project

πŸ“š Libraries

  • Dear ImGui ~ Bloat-free Graphical User interface for C++ with minimal dependencies
  • SFML ~ Simple and Fast Multimedia Library
  • GLAD ~ OpenGl loader
  • stb ~ Stb single-file public domain libraries for C/C++
  • glm ~ OpenGL Mathematics

Note

Looking at the source code of SFML, it appears that stb and GLAD are already included (but I keep them here anyway).

πŸ”§ Build

Nix (recommended for MacOS and Linux)

Note

I'm using NixOS as my day-to-day OS, and I have found that Nix with Flakes was the simplest and fastest way for me to setup C/C++ project with external libraries.

To build this project, first make sure you have Nix installed as a package manager and direnv as a shell extension.

Then, configure it to enable Flakes according to your setup.

Once you're ready, you can start by cloning this repo

git clone https://github.com/leoraclet/sfml-imgui-template
cd sfml-imgui-template

Tip

Now, direnv should load the environment when inside the project directory, if not, try

direnv allow

The flake.nix file is where the project's environment is defined, and you can see in it that CMake is part of the packages. So, if everything went well, you should be able to build the project like so

cmake -B build -S .
cd build
cmake --build .

Then, you can run the produced executable in build with

./example

Windows (WSL)

Warning

I have NOT tested the building process on Windows, so you're basically on your own for this.

The best solution to build this project on Windows is to use WSL and follow the Nix way in it.

You can start by installing nix here.

πŸš€ Releases

To run the program without editing the source code or building it yourself, go see the Releases.

Warning

This is template repo, so threre isn't releases for this one.

πŸ“œ License

This project is licensed under the MIT License - see the LICENSE file for details.

About

🧩 A template for C / C++ projects using SFML, OpenGL and Dear ImGUI

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