implementation of the diamond square algorithm to generate a height map and a biome map
python3 -m pip install -r requirements.txt
python3 height_map_generator/viewer.py [depth] [coef]
depthnumber of occurrences of the algorithm (starts to be very long from 8)coefmaximum height difference between two blocks side by side
While the window is open you can use :
pto smooth the chunkuenable/disable the coloration by heightienable/disable the coloration by biome
python3 height_map_generator/discover.py [depth] [coef]
depthnumber of occurrences of the algorithm (starts to be very long from 8)coefmaximum height difference between two blocks side by side
While the window is open you can use :
directional arrowsto move around the map and generate a new chunkpto smooth all the chunksmto regenerate the current chunkuenable/disable the coloration by heightienable/disable the coloration by biome
- rework the display system
- reword code to upgrade general performances
- add a seeding system
- save the current window to an image

