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Releases: loki79uk/FS25_BulkFill

Bug #7 b

15 Jun 10:12

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Activate Refill action when changing filltype

Added one planned feature from bug #7:

  • Enable the R key after opening a different cover

NOTE:
The other one is NOT added since it is higher risk, and I'm not sure that it is needed anyway:

  • Continue loading automatically after filling the first type

Bug #7 a

14 Jun 16:43

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Partial functionality for #7

  • Will now select the new filltype (if available) after filling the previous filltype
  • We still have to press R to load a second time
  • Currently does not work if covers are changed manually (we are fighting the ActivatableObjectsSystem)

Note: R key not available after cycling covers is the base game behaviour..

Candidate4

13 Jun 12:13

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Improved fix for v1.7.0.0 (new MODHUB candidate)

  • Fix by capturing the currentTrigger when starting to fill, rather than by overwriting the game function to prevent it from setting the currentTrigger to nil
  • Keeping version as 1.0.0.0 because of ModHub rules (and to hopefully confuse the scraping bots)

Working fix for v1.7.0.0

23 Apr 21:18

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Temporary fix for #6

  • Seems to work again, but I need to see what is really going on and fix properly..

Candidate3

19 Mar 18:53

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New ModHub Candidate

  • Allowed more vehicles - cover no longer required
  • Fix for an error that GIANTS reported from testing (but I can't reproduce it myself)

Added language files

23 Dec 23:02

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Added Italian translations from #1

Note: A few of these strings (all languages) may be too long for the FS25 menu - let me know if we need to shorten any of them.

First release for FS25

23 Dec 12:49

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No changes from FS22

Any refillable tools (seeders, sprayers or trailers) can now 'Bulk Fill' from multiple pallets or big-bags using only a single fill command, as long as there is another matching fill unit in range.

Features:

  • Bulk Fill allows continuous filling from multiple pallets or big-bags
  • Ability can be toggled using the 'Insert' key, in case you need to load a single pallet
  • Toggled state is stored independently for each tool when saving the game
  • The fill levels and order of the available fill sources are displayed
  • It is also possible to select the first item from which to begin filling

Please test and report any issues!