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Releases: loki79uk/FS25_UniversalAutoload

v1.0.1.2

20 Dec 23:55

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v1.0.1.2 - Small update

  • Added Spanish translation from #428
  • Reduce debug keybinding priority - see #448

v1.0.1.1 - for real this time

16 Nov 21:13

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Forgot to update moddesc version in the previous release

I will replace the binary there, but also this one is the same..

v1.0.1.1 - Highlands DLC

14 Nov 21:36

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Added support for Highlands DLC

  • Added default configurations for new train carriages and cargo vessel
  • Corrected name of Timber Wagon train carriage (incorrectly named SugarBeet Wagon by GIANTS)
  • UAL will now search default configuration file for any undefined vehicles (mod settings file has priority)
  • Added ualRestoreDefaultConfigs console command - backs up existing settings file and replaces it with copy of defaults file only
  • Delay auto configuration in shop by 10 fames (some vehicles were not fully loaded when opening the shop, and therefore were not properly detected by the algorithm)

NOTE: it is currently possible to unload the entire cargo from the Aquaculture Vessel directly into the sea with one button - so please use with caution!

Updated with correct moddesc version

v1.0.1.0 - ModHub Update

27 Sep 19:04

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v1.0.1.0 - MODHUB UPDATE

  • Prevented some runtime errors (see v1.0.0.1)
  • Improved loading of shipping containers (see bug #429)

v1.0.0.1

18 Jul 09:35

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v1.0.0.1 - Add guards for unknown errors

There have been a few reported errors that I cannot reproduce

mods/FS25_UniversalAutoload/UniversalAutoload.lua:1342
Function setTranslation
Script error: 'setTranslation': Argument 1 has wrong type. Expected: Int. Actual: Nil
Location mods/FS25_UniversalAutoload/UniversalAutoload.lua:4507
Function testLocation
Message attempt to perform arithmetic (div) on nil and number
Location mods/FS25_UniversalAutoload/gui/GlobalSettingsMenuUALSettings.lua:292
Function inputEvent
Message attempt to call missing method 'onClickSave' of table

The added guards should prevent these errors from happening. There could be some unintended consequences, but I think it is low risk as the errors probably only happen when the load areas or triggers are not configured properly.

NOTE:
If you are able to reproduce any of these, please open a new issue and upload your log file. Also please report if this new version resolves the problem or not.

v0.4.9.9 / v1.0.0.0 + TensionBeltFix

27 Jun 16:55

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Pre-release

SPECIAL RELEASE - with MP Tension Belt Fix for v1.9.0.1

  • This is identical to v0.4.9.9 but with version number set to v1.0.0.0 so that it works with the latest GIANTS mod version filter

v1.0.0.0

27 Jun 15:53

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v1.0.0.0 - ModHub Release Version

Since release on ModHub, only v1.0.0.0 and above will work with the game. Apparently GIANTS can do this dynamically now!

So if you get this message, update from here or directly from ModHub

image

v0.4.9.9

26 Jun 22:10

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v0.4.9.9 - FINAL Pre-ModHub Release

  • Hide blue box in shop when UAL is disabled
  • Remove active vehicle debug display

NOTE:
This version still includes the fix for tension belts broken in v1.9.0.1 but it will not be active in any future game versions due to the condition:

if g_currentMission.missionDynamicInfo.isMultiplayer and g_gameVersionNotification == "1.9.0.1" then

Thanks to all the people who tested any of the previous 100+ versions!

v0.4.9.8

22 Jun 14:57

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v0.4.9.8 - Another fix for #401

  • Increase range of tension belts to match the height of the loading area

NOTE:
Not yet added as a menu setting, you need to set disableHeightLimit="true" manually in your mod settings file to stack over 5 objects high. This can cause issues with unstable stacks, so use with caution!

v0.4.9.7

22 Jun 13:39

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v0.4.9.7 - Fix for #401

  • Max loading height corrected to 5 items high (instead of rounding down to only 4)
  • Use debugPrint in more places (log is now much cleaner unless debug flag is active)

Note:
UAL has now been submitted to GIANTS for testing!