Releases: loki79uk/FS25_UniversalAutoload
v1.0.1.2
v1.0.1.1 - for real this time
Forgot to update moddesc version in the previous release
I will replace the binary there, but also this one is the same..
v1.0.1.1 - Highlands DLC
Added support for Highlands DLC
- Added default configurations for new train carriages and cargo vessel
- Corrected name of
Timber Wagontrain carriage (incorrectly named SugarBeet Wagon by GIANTS) - UAL will now search default configuration file for any undefined vehicles (mod settings file has priority)
- Added
ualRestoreDefaultConfigsconsole command - backs up existing settings file and replaces it with copy of defaults file only - Delay auto configuration in shop by 10 fames (some vehicles were not fully loaded when opening the shop, and therefore were not properly detected by the algorithm)
NOTE: it is currently possible to unload the entire cargo from the Aquaculture Vessel directly into the sea with one button - so please use with caution!
Updated with correct moddesc version
v1.0.1.0 - ModHub Update
v1.0.0.1
v1.0.0.1 - Add guards for unknown errors
There have been a few reported errors that I cannot reproduce
mods/FS25_UniversalAutoload/UniversalAutoload.lua:1342
Function setTranslation
Script error: 'setTranslation': Argument 1 has wrong type. Expected: Int. Actual: Nil
Location mods/FS25_UniversalAutoload/UniversalAutoload.lua:4507
Function testLocation
Message attempt to perform arithmetic (div) on nil and number
Location mods/FS25_UniversalAutoload/gui/GlobalSettingsMenuUALSettings.lua:292
Function inputEvent
Message attempt to call missing method 'onClickSave' of table
The added guards should prevent these errors from happening. There could be some unintended consequences, but I think it is low risk as the errors probably only happen when the load areas or triggers are not configured properly.
NOTE:
If you are able to reproduce any of these, please open a new issue and upload your log file. Also please report if this new version resolves the problem or not.
v0.4.9.9 / v1.0.0.0 + TensionBeltFix
SPECIAL RELEASE - with MP Tension Belt Fix for v1.9.0.1
- This is identical to v0.4.9.9 but with version number set to v1.0.0.0 so that it works with the latest GIANTS mod version filter
v1.0.0.0
v0.4.9.9
v0.4.9.9 - FINAL Pre-ModHub Release
- Hide blue box in shop when UAL is disabled
- Remove active vehicle debug display
NOTE:
This version still includes the fix for tension belts broken in v1.9.0.1 but it will not be active in any future game versions due to the condition:
if g_currentMission.missionDynamicInfo.isMultiplayer and g_gameVersionNotification == "1.9.0.1" thenThanks to all the people who tested any of the previous 100+ versions!
v0.4.9.8
v0.4.9.8 - Another fix for #401
- Increase range of tension belts to match the height of the loading area
NOTE:
Not yet added as a menu setting, you need to set disableHeightLimit="true" manually in your mod settings file to stack over 5 objects high. This can cause issues with unstable stacks, so use with caution!
