Visualisation of raytraced sound in 3D games for deaf people.
Inaudible is a Unity-based prototype that explores how sound propagation in 3D environments can be represented visually. Instead of relying on audio cues, the system raytraces sound through a scene and renders visual feedback to convey direction, distance, and intensity of sound events.
The goal is to improve accessibility and spatial awareness for deaf and hard-of-hearing players, while also serving as a research and experimentation platform for sound visualization in games.
This is not an audio engine or a drop-in Unity package. It is a research-oriented proof of concept that demonstrates:
- Raytraced simulation of sound propagation
- Visualization of sound paths and interactions with the environment
- Integration of sound visuals into a real-time 3D scene
Assets/– Unity assets including scripts, shaders, and scenesProjectSettings/– Unity project configurationInaudible.slnx– Visual Studio solution file.gitignore– Standard Unity ignore rules
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Sound raytracing
Emits rays from sound sources to simulate how sound travels through space. -
Visual feedback
Uses shaders and debug visuals to represent sound direction, reach, and intensity. -
Unity integration
Designed to be embedded directly into Unity scenes for experimentation and prototyping.
- Unity 2019 LTS or newer (matching the project’s original Unity version is recommended)
- Visual Studio or another C#-compatible editor
- Clone the repository:
git clone https://github.com/marinprusac/Inaudible.git