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mordori/README.md

Mika Yli-Pentti

Hi! My name is Mika and I'm passionate about 3D graphics and games programming!

  • I’m currently studying at Hive Helsinki, looking to broaden my skill set to software development and graphics programming.

  • Proficient in C#, Unity, and various 3D digital content creation software.

  • Actively deepening my expertise in C++, Unreal Engine, and HLSL.

  • Planning to explore Vulkan/CUDA and learn Houdini in the near future.


Thank you for being here 😊

Feel free to connect me on

Email LinkedIn ArtStation

🎮 Published game

  Sidestep Storm

   Endless runner built with Unity and C#.

  • Built gameplay mechanics, stylised visuals, dynamic audio, and cloud-synced save data
  • Integrated game services, analytics, ads, and in-app purchases
  • Designed systems for virtual currencies, power-ups, and rewards through repeated testing and iteration

  • Available on Google Play
  • Coming soon* to iOS with a content update!

Demo

🚀 Featured Projects

  miniPT

   High-Performance CPU Path Tracer with Monte Carlo Integration.

  • Monte Carlo integration with multiple importance sampling for Global Illumination
  • BVH acceleration structure for rapid intersection testing
  • Optimised custom memory alignment for SIMD execution, balancing code readability with raw performance
  • PBR material model featuring Disney diffuse and Cook-Torrance specular lobes with VNDF for visible microfacet normals

Demo

  FdF

   Simple wireframe model software renderer.

  • Implements a software-based geometry pipeline (Model->World->Clip->NDC->Screen)
  • Uses the Liang-Barsky algorithm for line clipping and Bresenham’s algorithm for rasterizing the lines
  • Includes an orbiting camera controller that emulates the navigation style of 3D modeling software like Blender

Demo

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  1. Hive-Helsinki Hive-Helsinki Public

    Overview of my projects at Hive Helsinki (42 school).